Castle Desolation - Concept

Fine, then I’m rando’ing the Sovereign’s alignment.

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Making Soverign confirmed evil is more gamer

Confirmed neutral sovereign is the only way

In before the Sovereign gets poisoned by the Butler.

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Also the Sovereign should have one time Decide Fate ability.
That seems about right.

So I’ve gotten a removal of a mechanic, reworked another, and two new mechanics have been added!

:crab: :crab: BLOOD MOONS ARE GONE :crab: :crab:

TL;DR - The mechanic didn’t really add much to the game except requiring evils to throttle their kills. They’re now gone. Donezo. An ex-mechanic.

Execution Rework

Executions automatically cause the Sovereign to execute their target once maj is reached. This should make them more useful now as before they were kind of like an afterthought to everyone just piling up on a random person ala Marshal.

NPCs

Yes, there will be NPCs here in Castle Desolation. They’ll be fairly weak but they’ll give you EXP and may drop useful items, and many of the stronger ones even have the Crystals to use in the GoG that you can win. In addition, some players, mostly evils and neutrals though, will be able to summon NPCs to do their bidding.

The Gates of Moloch

To put it short, there will be the Five Seals of Moloch spread throughout the castle. If all of them go boom, then the Great Demon Moloch will be released into the game and baaaaaaaaaad things will happen. No, this isn’t going to be another lolbloodmoon and won’t end the game prematurely. But still you should avoid breaking this. Obviously there will likely be an evil role or two who’s wincon involves interacting with the gates, so be careful.

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I think this will be a great addition to make the area feel more alive.

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execution immediately killing is big spook, but changes look great I think

joycrab

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Without BMs they kind of need to be buffed.

Though, just don’t get maj’d 4head. Also I’m restricting only a single vote per chapter, so it shouldn’t be that game-breaking.

Also a few notes on some changes on the alignment system when it comes to kills.

  • Good players don’t get EXP from killing other Good players. (Planning on removing the incentive for good players to knowlingly kill other good players.)
  • Any player will gain a Crystal when killing an Evil one. (In short, more incentive for players to hunt Evils rather than just let them mess around like Night.)
  • Any player will gain a Legendary Weapon when killing a Neutral one. (Method to prevent people from claiming neutral to avoid conflcit. Becoming a pinata should do the trick)

Nothing major here, but I’m tweaking the benefits of kills to encourage less same-faction killing.

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I have an excuse to satisfy my neutral hating blood

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yeah I think it’s fine? It means evils have to play more carefully by a lot though

this is very exciting

I’m summoning demon god regardless of my role unless it’s explicitly against my wincon

demon god good

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this basically guarantees evil vs everyone (including eachother) conflict
thrilling

I’m basically buffing every evil into almost a Slaughterer-like or Lunatic-like level. In short, they will be strong, but they can’t cooperate as well as Geyde and App did last game.

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stop hyping me up when I have to wait a month smh

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/in

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Paper Mario: The Origami King spoilers, I guess.

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