1.The king’s royal finger should be a passive, not an ability. When I had originally bought the game, I thought king was an important part to the game, who would have lots of power. In actuality, he doesn’t. I can understand deciding fate once, but currently the king will have to decide between getting someone on trial easier or deciding their fate. The royal finger passive would just make the king’s accusation count twice ALWAYS.
2.Make servant immune to being occupied don’t know why this was changed…
3.Change pants on fire Instead, you target a player; if another player attempts to use a day ability on them that day, they will instead target themselves.
4.A conversion for the alchemist currently, you just need to claim alchemist and blur someone for sweet sailing, supposing there is no kill-happy knight. The converted form would not have any uses of blur, but the alchemist would only have 1. I am pretty bad at making classes so someone else make it, I suggest calling it the “apothecary.” Note: If a conversion into unseen/cult for alchemist is made, it should be made so the sheriff can convert them into a knight as well.