If that is about nappy, then no, without knowing Nappy’s meta, I saw blatant pocketing and b/c of that, he was on PoE. At EoD he got really defensive and failed a reaction test, queuing others to chime in and start pushing the wagon too. I was also suspicious at Katze’s AtE about Nappy, as it felt off, but I didn’t consider her doing it to gain credit until it was too late.
LyLo thing…Well…in theory it works, I just didn’t take into consideration people panic voting and locking in on each other instead of following the plan (lynch DatLurker)
Yes, how do you fight this btw?
I was doing reads quietly for hours, I didn’t expect the game to end on day 1 so I saved them for when everyone was discussing, and I knew I wouldn’t get lynched
The reason that game went to shit was early rando detonations. Also there were at least 2 players using gutreads for literally everything.
My biggest issues I see, is
Powerwolfing
Garbage Scum-hunting Methodology (gutreads)
Inactivity
No one ISOs like they did in SFoL 58, and not as many wallpost either. It’s hard to get any info, you end up tunneling the 4 people that are talking.
PoE as a tool has gone down, and b/c of the tunneling that keeps happening, some people also might find it better to just lay under the radar (vicious cycle)
For me, I tunnel too much, and I get pocketed too easy. I will fix those.
socially? force loud voices to make their casses in one coherent post. Powerwolves shove things down others throats. If someone is very adamant about something, then force them to back up their pushes with logic and reasoning. If they fail to do this, call them out.
Mechanically? cop check power-players night 1 or as early as possible. They say to check nullreads but a cop on a 0-poster is IMO not as good of a cop as a cop on a town-leaning topposter.
if lots of villagers are getting mislynched and no or almost no wolves are getting lynched try to figure out why
it usually means either ‘powerwolfing’ or ‘all the wolves are AFK and the villagers are tunnelling each other’ and you can sometimes find clues in the gamestate that will tell you which
if you want specific things to look for – look for people who aren’t reevaluating even in circumstances where they should be
“power players” are more likely to be able to clear themselves at some point and more likely to die at night (making it harder for you to lock the game with your peeks)