i suppose removing a VT in exchange for an IC in every setup is… a move
but then doing a NL becomes optimal since even number of players
i suppose removing a VT in exchange for an IC in every setup is… a move
but then doing a NL becomes optimal since even number of players
If we run a Mountainous 13r we need to swap a vanilla townie out for a desperado
Or maybe we should just have a one-time modpeek that a majority of players can vote on someone with
i feel like you’re missing my joke
that the desperado will misfire in every setup
Mountainous 13er is already considered slightly scumsided
Like even on MU they run Mountainous as 15p
you know what’s a Good Set-up
JoaT^2
i miss 15p mountainous
hasn’t town won like… 3 of the champs games this year
champs is wolf-sided by its very nature
Town did a little better in test games
also
two games had a modkill (in games that would otherwise have been extremely close)
a third game had to end early
well
JOAT^2 is on queue soon so maybe i’ll see what its like to soft JOAT as wolf in a setup with two of them :^)
remember folks
if Game 6 taught us anything
exe all JoaTs
tbh i missed this and i think its probably one of the bigger problems on site
i’ll refer you to my first post of FoL28
the amount of regrets i have for not saving that for JOAT9 or JOAT^2 is a big number
anyway
tim hortons
tbf our meta is much closer to MU’s meta than MS’s meta
that may be true (ive seen exactly 0 MS games)
but i wasn’t really thinking meta when i posted that
our standard phase length is 48/24
MS’s standard phase length is 2 Fucking Weeks/48
I think I’d get bored hosting such a game, let alone playing it
like basically, differences in balance in our setups aren’t as extreme as we think they are
also, we tried every setup being villagesided
let’s not do that again
i dont think setup balance is the real problem
i think townsided setups are a iffy/temporary solution to the problem that “town play bad”
differences in meta aren’t about being more or less v or w sided, it’s more about adjusting more subtle aspects of the game, at least in the case of closed setups.