I have played the game for some time bow and I have never played a single game as court wizard with almost to 80 games played. But out of my time played i have noticed that court wizards are almost killed by BD because they are low impact and its almost a deathsentance to play it. The shield on 2 people to stop the conversion is a good ability but the frost wall seems like it never has an impact. I have a new idea on a mage skill that may lead to more interesting interactions and they will make court wizards fun and have more of a noticeable impact in the game.
Skill ability: Duplicate. (Nighttime only) 2 uses
Description: makes a duplicate image of a chosen character and illusion that is too real to tell if it’s fake. This illusion becomes the target of any targets for convèrsion/attacks/occupies for 2 nights. If it’s attacked the duplicate is killed but send information back to the court wizard. (Now the information sent could be like the info gathered by the EXHUME ability the physician has just generic info like killed by assassin but not revealing any more info then that, or it could be the specific target and number of the person that hit.)
Each of the 2 duplicates have a 2 night duration and if they are converted attacked targeted the information that person receives is that it went through no problem. It throws off the cult because they obviously don’t have a new convert and let’s them know there is a court wizard in play
Lastly court wizard should be unique. And if they get converted then they turn into sage but still receive any info about however many duplicate are still in play.
If we are feeling really extream then if the CW gets turned give him the ability to detonate any duplicate killing anyone the dupe was attached to.
Now I’m open to discussion on if this is op op or if it could be tweaked and optomized.