Hello again everyone!
Having a discussion the other day with LunarWolf and it eventually evolved into us questioning interactions in the game, and ultimately how misleading class cards are and how many interactions are vague. I proposed an idea where Class Cards and wordings would be standardized, so that Key Words and word selection would allow players to easily distinguish intended effects of their actions (much like a game such as Magic: The Gathering would do it). In addition players would be able to hover over bolded words to see a quick tooltip about what it means.
I feel that this type of standardization not only makes the game seem cleaner, but it removes a lot of burden of skill for lower level or new players.
What is a Visit? What is Target? What is the difference between the two?
Can I Happy Hour a person in Jail? What about King’s Guards!, will it allow them to die?
Prince Jail says it protects target from all Visits, but my Wolf doesn’t visit! Why doesn’t it work?
For example, here are some of the following Keywords that may appear on Class Cards:
Attack: An offensive action that causes death to the Target.
(X) Immune: Unable to be affected by the effects of X. Options can include Death Immune, Occupy Immune, Redirection Immune, Conversion Immune, Bleed Immune, Poison Immune, etc. The effect Targets you but has no effect.
Occupy: Prevent a player from taking their Night Ability.
Prevent: Stop an effect from occurring.
Redirection: Changing a player’s Night Ability to another Target.
Target: The player selected for an Ability.
Visit: A specific type of Target. When Targeting a player with a Visit ability you will be affected by effects that deal with Visiting targets such as the Observer’s Follow.
Ultimately class cards would get fixed up to be clearer. Some examples include:
Wolf Companion (Hunter)
Target a player to send a wolf to Attack them. They will Bleed and die in one day unless Healed. They will be informed a Wolf Attacked them. Cannot be used until Night 3.
Imprison (Prince)
Target a player to jail tonight. They are unable to be Targeted. Can only Imprison the same player three times. Players who are Imprisoned are Occupied and it bypasses Occupy Immunity.
Concentrated Wine (Butler)
Throw a party, Occupying all players who Target you tonight. Bypasseses Occupy Immunity.
Follow (Observer)
Visit a player to see who Visits them and who they Visited at night.
Reap (Reaper)
Visit and Attack a player, killing them and leaving an empty body for a day. Healing on the victim is Prevented.
Frame (Scorned)
Visit a player making them appear Suspicious to investigative classes.
Guards! (King)
Target player gains Death Immunity for the Night.
There are many Class Cards that can be cleaned up but those were just some random selections. While it is nice to have the flavour text in the Class Cards (“Reap a player’s soul, killing them…”) they ultimately aren’t very descriptive. Core classes such as the Prince have some funny wording on their abilities (preventing Visits, but in reality preventing all Targeting) and it has caused plenty of confusion with newer players not familiar with Throne of Lies or Mafia in general.
I think that as a whole this type of regular expression is important for interactions, clarity of play and new player understanding.
So what are some Keywords and Interactions that the Class Cards are misleading about that have bugged you? I’d like to get a full list up and running but I’m strapped for time today.