Class Cards for SFoL: RPG (Unfinished)

and about King.

NO ALLIES (faction checker)

WIP King Post.

(When BD or Unseen are crowned, they start over from level 1)
(When Neutrals are crowned, they keep their level from before, they will choose their existing abilities to transfer over. Except Alch who becomes Cowardly.)
(When Fanatical Kingā€™s contract dies, they will choose new abilities from the Cowardly King ability pool equal to their current level.)

Good King

At Base:

The Good King

Blue Dragon (Lvl. 1.) Special
Abilities:
Tenacity (Passive) Immune to occupation and redirection
The Royal Finger (Day) Your votes count as two today - 1 day cooldown
Guard! (Night) Choose a player. They will be immune to death tonight. - 3 uses

At level 2, The Good King can choose between:

Decide Fate (Day) You may choose whether the player on trial will be executed or pardoned. - 1 use

Lawful Execution (Night) Kill targeted player, bypasses death immunity, a message will be announced that the King killed that player. - 2 uses starting king 1 use not starting.

Debt (Night) The target player receives a guard that will protect them from the first negative action used against them.

At level 3, The Good King can choose another level 2 ability or an ability in the pool below.

If the Good King chose Lawful Execution:

Blue Guards (Night) Your guards will refuse to kill any member of your own faction.

If the Good King chose Decide Fate or Debt

Direct Loyalty (Passive) Your guards will automatically guard you if you get attacked and have any uses left.

Cowardly King

At Base:

The Cowardly King

Neutral (Lvl. 1.) Special
Abilities:
Tenacity (Passive) Immune to occupation and redirection
The Royal Finger (Day) Your votes count as two today - 1 day cooldown
Guard! (Night) Choose a player. They will be immune to death tonight. - 3 uses

At level 2, The Cowardly King can choose between:

Decide Fate (Day) You may choose whether the player on trial will be executed or pardoned. - 1 use

Coward Punch (Night) Kill targeted player, bypasses death immunity, a message will be announced that the King killed that player. - 2 uses starting king 1 use not starting.

Hide (Night) Prevent players from visiting you - 2 uses

At level 3, The Cowardly King can choose another level 2 ability or can choose one of these abilities.

Pocket Alchemists - Send an alchemist to heal a player from death, poison or bleeding tonight. - 2 uses

Voice of a Coward (Passive) - If you are executed at day, you can choose another player to take your place as King. You win if they survive .

Cowardā€™s Final Words (Passive) - If you are killed at night, kill your attacker.

Evil King

At Base:

The Evil King

Unseen (Lvl. 1.) Special
Abilities:
Tenacity (Passive) Immune to occupation and redirection
The Royal Finger (Day) Your votes count as two today - 1 day cooldown
Guard! (Night) Choose a player. They will be immune to death tonight. - 3 uses

At level 2, The Evil King can choose between:

Decide Fate (Day) You may choose whether the player on trial will be executed or pardoned. - 1 use

Impactful Execution (Night) Kill targeted player, bypasses death immunity, a message will be announced that the King killed that player. - 2 uses starting king 1 use not starting.

Scheme (Night) Make the target player appear as Blue Dragon this night when investigated. - 1 use

At level 3, The Evil King can choose another level 2 ability or an ability in the pool below.

If the Evil King chose Impactful Execution:

Evil Manipulation (Night) If the Mastermind is alive, your guards will refuse to kill the Mastermind. If the Mastermind is dead, the guards will refuse to kill any member of your own faction.

If the Evil King chose Decide Fate or Scheme

Useless (Passive) Your guards will automatically guard you if you get attacked and have any uses left.

3 Likes

btw, Iā€™d love suggestions for Level 3 Good and Evil King abils.

Oh cool.

Cowardly has infinite hides great

1 Like

fixed, didnā€™t see that.

Thx

Faction Loyal Guards(Impactful Execution/Lawful Execution lvl 2 only), Passive: Your guards will refuse to kill members of your own faction. This will lead to no public announcement if it triggers.
Direct Loyality(Debt/Decide Fate lvl 2 only), Passive: Your guards will automatically guard you if you get attacked and have any uses left.

1 Like

Huh i didnā€™t know that the Kingā€™s Guard also have great knowlegde about Herbalism.

(I just want ask why did you called him a guard?).

No.

You should be punished for bad plays not get a get out of jail free card

What do you mean? These are lvl 3 abilities. They arenā€™t free.

They arenā€™t costly ethier

if you have that passive exeing is no longer a bad play if you are unsure.

Low skllls is bad

You should be punished as a good king trying to exe the prince

I made it so you canā€™t kill MM if MM is alive. Otherwise all Unseen are unable to be killed

Just so EK can still fakeclaim Good King with this abil if MM is alive.

well why the fuck would you random execute anyway?

also we donā€™t need any useless rules for these forums.
We donā€™t really have any gamethrowers here thankfully

I changed the Cowardly Kingā€™s ability names to not be so Alchemist reliant.

Just so Fanatical fits in

Eh

But have you ever exed a prince on accdient?

Wait that proves his point

1 Like

Nope.

Never.

Iā€™ve only ever seen a Neutral King do that.

He got the exe the next day as he deserved.

It was probally worth dying as a neutral king to exe the prince

The memes

1 Like