Class Type: Special
Faction: Neutral
Unique, Conversion Immune
Note that it has currency similar to reapers souls called mana.
Passive 1 - Live Off Mana: If you die at night with atleast one 2 mana, you will consume it and continue living, can be bypassed.
Passive 2 - Focused: Immune to most occupation and redirection abilities. You also start off with 2 mana.
Night Ability 1 - Spellcast: Cast 1 of 5 unlockable spells (starts out with none) (i get into that in the day abilities section) (ā uses) (costs 1 mana)
Spell 1 - Magic Sense (Investigative) - Discover a playerās faction.
Spell 2 - Flame (Killer) - Kill a player.
Spell 3 - Hallucinate (Offensive) - Prevent a player from using their night ability.
Spell 4 - Stalk Mind (Social) - Read all whispers to and from two target players.
Spell 5 - Magical Aid (Support) - Heal a player
Night Ability 2 - Generate Mana: Gain +2 Mana (ā uses)
Day Ability 1 - Magic Study: Choose a player, You will learn the spell equivalent to the players class type, if you already learnt their class types spell, Gain +1 Mana, If they were a Special class, Gain +2 Mana (3 uses)
Day Ability 2 - Experimental Mana: Learn a spell you havenāt unlocked, Use up 5 mana. (ā uses)
Wincon: Cast 4 Unique Spells