If Revived somebody as Priest: Soulcatcher (Investigative):
Consume Soul (Passive): If you die at night with at least one soul, you will consume it and come back to life. (Does NOT work if executed by The Prince)
Soul Splice (Day): Choose a target - Use a Soul and they become Immune to death this upcoming night. ∞ use (must have at least 1 soul).
Collect Soul (Night): Capture a dying player’s soul. - ∞ use.
Unleash Souls (Night): Unleash all the souls you currently have in your possession each targets a random player and reveals the target’s class to you. - ∞ use.
If Revive wasn’t used: Soulcatcher (Support):
Consume Soul (Passive): If you die at night with at least one soul, you will consume it and come back to life. (Does NOT work if executed by The Prince)
Soul Splice (Day): Choose a target - Use a Soul and they become Immune to death this upcoming night. ∞ use (must have at least 1 soul).
Collect Soul (Night): Capture a dying player’s soul. - ∞ use.
Re-animate (Night): Use all of your souls, including your own, to bring back a dead Blue Dragon, they will be revived as their Unseen Class. You will show up as Priest. - 1 use (you will die, must have at least 3 souls)
Reasons why I think this would benefit the game:
With this revision, you’re able to keep your Priest claim when Soulcatcher.
I always thought it was strange that the Priest would be converted into an investigating monk type figure. Why would Souls be giving you someone’s class? I know logic isn’t always played out in Throne of Lies, but my ideas fit the Soulcatcher much better.
Granted, it’s essentially a MastermindPriest but I don’t think this is a bad thing right here.