Oh, ok, but I still advocate for non-Unique Squire, just for claimspace.
Ok well Iām not posting another update.
Iāll do it then.
Social: 2 Unique, 2 regular, 6 max
Support: 1 Unique, 3 regular, 7 max
Killer: 1 guarenteed, 2 Unique, 1 regular, 5 max
Investigative: 1 guarenteed but regular, 3 regular, 8 max
Offensive: 3 regular, 6 max
In short:
Maximum Classes for each type
Social: (Psychic, Priest, Noble, Noble, Scribe, Scribe)
Support: (Baron, Physician, Physician, Court Wizard, Court Wizard, Squire, Squire)
Killer: (Prince, Hunter, Duelist, Knight, Knight)
Offensive: (Butler, Butler, Drunk, Drunk, Escort, Escort)
Investigative: (Sheriff, Paladin, Observer, Observer, Princess, Princess, Maid, Maid)
Btw I have been told by Boslof that jail, scout and sacrifice donāt count as day Abilityās. Take that how you will.
I actually used that assumption months in advance for my old Priest reworkās Consecration, if you remember.
Well I kinda forgot CLās Sacrifice, because I rarely use it, but I considered Scout and Imprison as Night Abilities.
Ok well your assumption is correct even if currently meaningless.
Just was making my point
In anycase those numbers seem close enough to work with.
If the staff do actually consider this into their updates, then I feel this would be too much at once for a regular 1.0.xx
It would seem more like a 1.1.0 because of complete Social overhaul, and addition of several classes (or re-addition)
Probably would be gradual. Probably the social ones first and then the FoL ones.
And then possible Baron and Escort (And Duelist)
But weāre not entitled to this going in, I just like designing and theory crafting for the sake of creativity
And duelist.
And also acolyte I hope.
Didnāt Acolyte used to be a part of it? I tried making Acolyte as a game name a while back but I wasnāt able to.
At which point we probably have enough BD/Unseen/Cult to work with.
It was. It was back before eradicate was a thing on CL.
Okay, because I started playing in October, and I didnāt see it here but was really weirded on why Invoker takes both Offensive and Killer classes.
Actually that was the case even then. Acolyte was a starting cultist that only spawned once and would not promote unless alone.
Oh. Then Acolyte should return, and take the spot of Killer converts; itās already been in the game like Priest.
The thread of doom is posted.