Class Reworks (Mostly Social)

Its mostly to deflect attacks with it’s primary Ability. The secondary ability is there to kill independently without allowing for a counterattack.

And I’m assuming Strike doesn’t bypass night immunity?

Oh and almost forgot the King rework (So that Baron can actually work)

One second, I think I’ma make a master rework thread of doom. I think all this deserves its own thread.

Every single suggestion and rework?

@NightX
I think you should just link in the main thread and then in the replies below add the suggestions and then link it to them like the Fol Master Thread or else things get too crowded to look through or properly sort.

ALL OF THEM

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Mostly to give an equivalent to last stand. The idea behind the classes core design is to get stronger as time goes on.

Make sure to include my escort/retainer suggestion.

Which one is that?

https://forum.imperium42.com/t/class-suggestion-the-escort-retainer/44126

Basically a redirector with a day Ability disabler power.

Oooh that’s a good class, although maybe Confound shouldn’t be able to target King? And does this mean I should probably rename the Escort ability on Maid and Mistress?

Is the Barron Unique BTW?

It’s not, but it probably should be. Only one person should be the true ascendant to the throne.

And this won’t work with the current King, so my suggestion to sort of “buff” starting king is to include Royal Finger into the Tenacity passive and then gain another day ability for Starting King. That way, Baron and Duke can ascend with its current abilities as well as Guards and Decide Fate.

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Let’s go with that it is then:

Social: 2 Unique, 2 regular
Support: 1 Unique, 3 regular (is squire Unique?)
Killer: 1 guarenteed, 1 Unique, 2 regular
Investigative: 1 guarenteed, 3 regular
Offensive: 3 regular

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In FoL, Squire is Unique if I remember? But I feel like it shouldn’t be unique, so that even if there is a starting Squire, scum can use Squire as claimspace.

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I’ma check. Gimme a sec

And shouldn’t Duelist be Unique though? It’s pretty overpowered, although not easily confirmable early game.

Sure thats fair. Updated:

Social: 2 Unique, 2 regular, 6 max
Support: 2 Unique, 2 regular, 6 max
Killer: 1 guarenteed, 2 Unique, 1 regular, 5 max
Investigative: 1 guarenteed, 3 regular, 7 max
Offensive: 3 regular, 6 max

Oh wait I thought we were making Squire non-Unique?
And Sheriff and Paladin are still non-Unique even though one is guaranteed.

I was basing it on the FoL rules.