Class Reworks (Mostly Social)

Oh, ok, but I still advocate for non-Unique Squire, just for claimspace.

Ok well I’m not posting another update.

I’ll do it then.

Social: 2 Unique, 2 regular, 6 max
Support: 1 Unique, 3 regular, 7 max
Killer: 1 guarenteed, 2 Unique, 1 regular, 5 max
Investigative: 1 guarenteed but regular, 3 regular, 8 max
Offensive: 3 regular, 6 max

In short:
Maximum Classes for each type

Social: (Psychic, Priest, Noble, Noble, Scribe, Scribe)
Support: (Baron, Physician, Physician, Court Wizard, Court Wizard, Squire, Squire)
Killer: (Prince, Hunter, Duelist, Knight, Knight)
Offensive: (Butler, Butler, Drunk, Drunk, Escort, Escort)
Investigative: (Sheriff, Paladin, Observer, Observer, Princess, Princess, Maid, Maid)

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Btw I have been told by Boslof that jail, scout and sacrifice don’t count as day Ability’s. Take that how you will.

I actually used that assumption months in advance for my old Priest rework’s Consecration, if you remember.

Well I kinda forgot CL’s Sacrifice, because I rarely use it, but I considered Scout and Imprison as Night Abilities.

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Ok well your assumption is correct even if currently meaningless.

Just was making my point :wink:

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In anycase those numbers seem close enough to work with.

If the staff do actually consider this into their updates, then I feel this would be too much at once for a regular 1.0.xx

It would seem more like a 1.1.0 because of complete Social overhaul, and addition of several classes (or re-addition)

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Probably would be gradual. Probably the social ones first and then the FoL ones.

And then possible Baron and Escort (And Duelist)

But we’re not entitled to this going in, I just like designing and theory crafting for the sake of creativity

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And duelist.

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And also acolyte I hope.

Didn’t Acolyte used to be a part of it? I tried making Acolyte as a game name a while back but I wasn’t able to.

At which point we probably have enough BD/Unseen/Cult to work with.

It was. It was back before eradicate was a thing on CL.

Okay, because I started playing in October, and I didn’t see it here but was really weirded on why Invoker takes both Offensive and Killer classes.

Actually that was the case even then. Acolyte was a starting cultist that only spawned once and would not promote unless alone.

Oh. Then Acolyte should return, and take the spot of Killer converts; it’s already been in the game like Priest.

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The thread of doom is posted.