{Edited with new suggestions}
Bounty Hunter
This class should play as a fun hunter-killer class that will initially be harmful to BD in the same fashion as scorned and fool. At the beginning of the game, the bounty hunter will be given two targets that are always initially non-unique BD classes. The targets can be of the same BD class, however that might make it too easy for the bounty hunter. The system message given to the bounty hunter at the start of the game would be something like “Your two targets are a Princess and a Butler.” The targets are two specific players in the game, so the bounty hunter has to be careful with killing Princess/Butler claims on sight. Additionally, if one of the targets is converted, they still remain a target to the bounty hunter, so he might have to do some further deduction.
Class type:
Neutral Investigative (Unique)
{Edited from Neutral Killer}
Win Goal: Personally kill one of your two bounties at night. Bounty Hunter is given the classes but not the identities. Both targets begin as BD. Cannot include Prince or Hunter.
{Edited to be more detailed}
{Edited to remove a passive that gave night immunity}
Passive 1:
New Job: If both of your targets die before N?, you will be randomly assigned one last living target (with the same requirements above).
{Edited to change New Job from a class change into a Mercenary}
Day Ability 1: 2 charges
Preparation: Hide from all visitors tonight.
{Edited to remove pierce through night immunity for Hunt}
Night Ability 1: infinite charges
Stakeout: If selected player leaves their room tonight, you find out their class type.
{Edited name of ability from “Interrogate”}
Night Ability 2: 3 charges
Hunt: Attack the target. This attack cannot be redirected.
{Edited to remove consequence of attacking an incorrect target, and added immunity to target changing}
{Considerations with edits}
I’m also toying with the idea of letting the targets know at the beginning of the game that there is a Bounty Hunter after them in a system message, but that may be too revealing for the Bounty Hunter.
Also considering if there must be two people of the two classes that are the Bounty Hunter’s target, so he does not immediately go after one once they are outed (though he probably still will). And hence considering bringing down his Hunt charges to 2 so he only gets one “second chance.” And if he blows both charges, he commits suicide to prevent waiting just to trigger New Job.
I also still want to include some form of compensation for both targets dying with New Job, as I still disagree with the whole “tough luck” idea that pertains to Scorned. For example, Mercenary gets his own “new job” if he fails to protect his one target with four charges of visit prevention. But obviously a late-game New Job trigger, say N6, would make finding the last target very easy for the Bounty Hunter, so maybe the last night for New Job to trigger should be N3. But I still haven’t decided, so I left the last night as N? above.