Architect - Blue Dragon Support
Passives: Engineered - If you die your enhancements will remain
Day Ability: Vigilante - Anyone that gets blocked by your enhancements tonight will have their name revealed to thier target. (2 uses)
Night Ability 1: Sentry - Enhance Target player and give them night Immunity until you select someone else. (4 uses)
Night Ability 2: Tripwire - Enhance target player and give them Tamper (frame, mind warp, ect) and Occupy Immunity until you target someone else. (4 uses)
Carpenter - Unseen Support
Day Ability: Pettibone - If Target player has Occupy Immunity then remove it. If he doesn’t then give him Occupy Immunity. (3 uses)
Night Ability 1: Faux Brace - Target player will think they were attacked but immune. (2 uses)
Night Ability 2: Destabilize - Perminatly remove night and Occupy Immunity from Target player. (1 use)
Inspired by @Tormental’s Babysitter. I’m sorry I keep pinging you I just think that the wacky class ideas are the best part of CC!