And high risk is inherent to BD killing abilities
So how about instead of my original idea, the Centurion would have a night ability that prevents a targeted player’s day abilities from working (without alerting them)?
That would be fine but you need a niche to fill
The niche here is Dayvig
But maybe hybrid Dayvig/BD leader with a supporting ability
A good niche. Day vig is both an auto confirm (yes I know those exist but we have been trying to remove them wherever possible) and extremely swingy. More so than other kill methods
Imo auto disable all your abilties if you use this, it’s REALLY strong on its own
Plus we have a mechanic for day kills that avoid these issues
Also, to even reduce more confirmability make it kill the target at the END of the day
Start of the night and not bypassing anything or end of the night bypassing night immunity but informing them at the start of the night
Also bleed immunity should block it in both cases
Nerf
Nerf
Nerf
Nerf
Nerf
Is the summary?
There are some buffs required too
Ima be honest. I haven’t seen very many good BD Killers. There are only so meny ways to flip one status. Especially when it’s the one with the most potential for swing and abuse
Part of the problem of making good BD killers is that most of the ways one could develop on making them are unfun and broken.
What if the dayvig were to just be a night attack that must be triggered during the day before a trial?
Sounds pointlessly confirmable
What about it is pointlessly confirmable?
idk what you are referring to
the fact that the only thing making it resolve during the day does is make it unfakable by other killers
What if the dayvig killed the player when they used it?
When who used what?
Centurion uses Behead on 5, killing 5.
Centurion also dies