Note:
This is being canned, as this idea when looked at closely is fundamentally flawed, and will be discontinued.
Centurion
Blue Dragon Unique KillerBehead (Day) - Take justice into your own hands and kill a player at the end of the day. You will be unable to use any of your abilities for the rest of the game. Cannot target the King, and cannot be used after trials. (1 Use)
Rally (Night) - You will give buffs depending on the class types of players that visit you. They will keep them until the end of the next night. (2 Uses)
Same as CW empower.
Bellow (Night) - Your target will be unable to use day abilities during the next day. They will receive feedback as if their abilities had worked. (Infinite Uses)
Your objective is to defeat the Unseen or Cult and any Neutrals that seek to do you harm.
Major
Unseen OffensiveLeadership (Passive) - Your votes for treason count as double the normal value. It will not be indicated numerically.
Charisma (Day) - The target for the Assassin’s poison will not learn of it until tommorrow. (1 Use)
Search Mandate (Night) - Guess the target’s class type. If correct, you will gain a copy of their logs and they will be occupied. Cannot be used on the same target twice. (Infinite Uses)
Your objective is to defeat the Blue Dragon and any Neutrals that dare stand in your way.
Feedback is appreciated.
Changelog
v1.2 - Heroic strike removed. Reduce cap of Behead to 1 from 2, along with making it kill at the end of the day (doesn’t bypass night immunity).
v1.1 - Prestige Removed, made the class unique.
v1.0 - Added