[Class Suggestion] : Corax (Cult Support)

Class Name: Corax
Faction: Cult
Type: Support
Special Condition: Will have a 1/7 chance of appearing at the start of the game with Cult Leader. Can’t turn into Cult Leader if he dies and cannot be sacrificed. Spawns instead of Invoker

Passives:
Holy Veil: Night immunity.

Day Abilities: Total Paralysis: Make a player unable to talk or see chat for 15 seconds. (3 Uses)

Night abilities: Puppeteer: Make a player target another player, not including the king. Gives no feedback (1 day cooldown)

Path of Lies: Make a Cult member appear as a Blue dragon, or a non-cult player appear as a Cult member. (4 Uses)

Lore: Our scouts have peeked into the Cult room once again, and we think we found an amazing but horrfying being. From what we have gathered, Corax is actually not a myth, but a living being. Does this also mean that the Blood God, Mithras, actually exists as well? How powerful can Corax even be, anyways?

Comments: This is a very powerful role to the Cult that can be game changing, but remember this role has to SPAWN in the beginning of the game, and will only spawn Once in every Seven cult games. Please also note that you can compare Corax to Pestilence, because both are gods and yet you can lynch Pestilence, so potentially you can execute Corax.

2 Likes

uhm

what

2 Likes

Just fixed it.

I don’t like RNG conversions

If you’re being converted you should know exactly what you’re gonna convert into

also I don’t see the point

Any suggestions on the spawning condition then?

Just curious, why converted from Princess? What is the logic behind that?

Hmm, why not make it a rare spawn instead?
That it can spawn with Cult Leader? Just much rarer? :stuck_out_tongue:

It’s not really a role that gets converted mich often, so I thought maybe Princess. Switching it to Cw/priest so it makes more sense

Good idea :slight_smile:

There we go! Looks much netter now. Any feedback about the abilities and lore?

I feel it shouldn’t be a 1/5 chance. Idk what it should be tho

I mean it is a really powerful role. Remember it also can’t appear in 10 player games.

One in five is two outta ten games. 20% percent

Not a big percentage. Do you recommend a 1/7 chance instead? That would be a 14%

Maybe…I would say 1/20 like people feel good for getting the class with them in game.

So 5%?

Yeah. That sounds good. Not sure though

I mean, unless you play in peak time you probably wont be able to get this role. I would say a 1/11 chance or a 1/7 chance is fairly reasonable, cause once you start doing the math it gets statistically tiny

It was my idea. Not final

I am aware