Crone (Neutral)
Passive 1:
Dead Tongue - You will be able to see the dead speaking at night, but their words become more faded with each passing night. (You cannot speak TO them, however.)
^ On the first night a player is dead, you will see their “ghost chat” normally. On the next night, their words will be “faded” into the background color of the chat box. (IE: Lower opacity.) On the next night, it will be barely visible. Next night, you no longer see that player speaking.
Passive 2:
Heart of the Enemy - You are immune from murder on nights you successfully kill.
Day Ability:
Foul Justice - Enable the dead to vote up a living player of your choice during the trial period if they so choose. (Limited use. One?)
^ This is announced to the dead, telling them they can vote, but is not announced to the living. Votes simply pile up unexpectedly for living player. So for example, if you use this ability on PLAYER1, the dead will be given an option to vote PLAYER1 up for execution if they so choose.
Night Ability:
Revenge Killing - Choose to kill a player. This ability starts at ZERO uses, but you are given 1 use of this ability for each player who dies from night one forward.
^ So if two people die night one, you will have two uses of your killing ability given to you based on those deaths. If one person dies on the next night, you’re given an additional one use, and so on… If nobody dies during the night, you aren’t given any uses, since no one died.
Lore: Y’all cray-cray.
Comments: Goal is same as Reaper, etc. Basic stuff.