[Class Suggestion] Cult Unique Classes (Part 1 sup and invest)

[Flagellant] [Cult Support] [Unique]
The Flagellant is a unique Cult class converted from “Support” classes.

Passive Ability 1:
[Bleed Me Harder] - You are immune to bleeding. You will know if the “Cult Leader” uses rupture.

Passive Ability 2:
[More Blood] - When you are sacrificed, the Cult Leader will gain a rupture charge and an eradicate charge. (This replaces the sacrifice’s ability of giving two eradicate charges.)

Day Ability 1:
[Hemorrhage] (1 Uses) - The Cult Leader’s Rupture Target will bleed one night sooner.

Night Ability 1:
[Flagellate] (2 Uses) - The Cult Leader’s Convert Target will bleed if they were not converted. They will bleed to death in two nights.

Night Ability 2:
[Gratified] (2 Uses) - The Cult Leader’s Eradicate ability will bleed a visitor of one of the two targets.


[Courtesan] [Cult Investigative] [Unique]
The Courtesan is a unique Cult class converted from Investigative classes.

Day Ability 1:
[Drug and Escort] (2 Uses) - You will escort the target to jail tonight. The target will think they are speaking with the Prince. You cannot execute the target. The target does not become immune from death. The Cult will be notified that you are escorting tonight, but not who. Does not work on occupy immune players.

Night Ability 1:
[Convey] (2 Uses) - The Cult will know who visited you and your target.

if you read the patch notes you will no that eradicate changed

Oh. Well I didn’t see the Patch notes on Steam. :frowning: I have edited the post abilities for More Blood and Gratified, to better reflect the eradicate changes in the patch notes. :smile:

sorry I meant to patch notes for the next update