Fortune Teller (Neutral) - A cryptic, twisted seer who manipulates the fates.
Passive:
Reveal Fool - If there is a Fool in the round, you will be told who they are, and will automatically gain 1 toward your kill count (See: Goal) if they are executed under any circumstances.
Day Ability:
Death Card - Your target will kill the person they use any night ability on that night. Target player is notified that someone has done this to them. IE: “You have been given a death card! The player you use any ability on tonight will die!” (4 uses.)
^ Has 4 uses because non-evil players who don’t have any information on the bad guys will likely not do anything that night. Unless they’re dumb and reckless.
Night Ability 1:
Wheel of Fortune - Select two players. If either one visits the other for any reason, they will kill them. (4 uses.)
Night Ability 2:
The Hanged Man - If you correctly select the player who will be put on trial the next day, your vote to execute will count for three. Everyone will be notified “A Fortune Teller has added additional votes!” (Unlimited use.)
^ It could just count as two, but I wanted to give this class some strength above the existing vote-based classes. It’s a reward for correctly predicting the next day’s trial.
Goal: Cause 3 deaths with any of your abilities, including “The Hanged Man”.
Comments: Please note this is NOT a Neutral Killing class. You’re more like a Scorned, trying to cause people to die rather than directly killing them.