Highwayman (Neutral) - A traveling kidnapper and extortionist.
Passive 1:
Leering Mask - You are immune to death on nights when you successfully use a night ability. (Lore reasoning: You’re out doing your crimes, you have on your mask, you’re ready for trouble. If you’re prevented from doing your actions, your plans have been thrown off and you don’t see the knife coming. XD )
^ So if you’re blocked, don’t do anything, or you otherwise fail to use either of your 2 night abilities, you are not immune to death.
Day Ability:
Costly Informants - Select this ability to see how many players of each faction are left alive. (Single use.)
^ For example: “Your paid informants claim there are 3 Blue Dragon, 2 Evil Classes, and 2 Neutral Classes currently living.” It doesn’t tell you if it’s Unseen or Cult, etc. Evil King would be counted in “Evil Classes”, Neutral King in “Neutral Classes”, etc. You get no information other than current numbers in each sub group.
Night Ability 1:
Discreet Disposal - Select a player at night to kill them and have them “go missing” the following day. There is no notice of the player missing, they are simply gone and it’s up to players to notice. 2 nights later, they are revealed as “presumed dead”, and the standard death notices are shown, along with an empty room with no corpse. (Unlimited use.)
Night Ability 2:
Lofty Ransom - Select a player at night to “go missing” the following day. This works the same as “Discreet Disposal”, but the abducted player is not killed. They will simply be absent for one day as if you had killed them. You will be able to hear the abducted player speaking, but cannot speak privately to them yourself. IE: You can see them talk, but can’t whisper to them, etc. (Limited Use: 2?)
^ This ability allows you to protect other Neutrals from the day’s events, or “test” a pick if you’re unsure about whether you actually want to kill them, and more. Players will never truly know if someone who is missing has died, or will be back the next day.
Lore:
A man of mystery, the Highwayman is the bane of wealthy travelers and all who find themselves lost on dark, twisting paths. For a few coins, he’ll make your enemies disappear. For a few more coins, he’ll make you disappear for those enemies.
Comments:
I like the idea of players having to actually notice someone has gone missing. The Highwayman can also severely screw with people by abducting someone and letting them live - instantly making that victim seem suspicious. Why did the Highwayman spare them?? Hmmmmm…