Now, I’ve seen witch and witchdoctor everywhere on these forums, but I’ve never seen anyone make them oppose each other. I’m going to change what opposing classes usually means. Usually, it means a neutral that should side with bd and an nk. Im changing mine to a bd class, and a neutral killer that can win with other evils, (in a way a sorc can).
The Witch
Neutral Killer
Passive >Potion Mastery< - You have a potion for every condition - including the ones that make you death, occupation, and redirection immune.
Passive >Sense Evil< - The first time you attempt to kill a evil player, the kill will fail and you will get the message: “You saw the evil intention in Player and did not kill them.” All whispers from you to that player and from that player to you will be hidden the rest of the game.
Day Ability >Brew< - Brew a potion today. You may choose which potion to brew out of Heal Potion and Occupation Potion. Usable on d1. Infinite uses.
Night Ability >Witch< - Force a player to use their ability on another player of choice. You will attack the Controlled player. If the controlled player is death immune, you will attack the player that you chose to be targeted. 4 uses.
Night Ability >Use Potion< - Use a potion gained from Brew out of Heal Potion and Occupation Potion on a player. 0 of either potion on start. Uses are gained from Brew.
Goal: Defeat the Blue Dragon and all else who may oppose you. You win with Unseen/Cult.
The Witchdoctor
Blue Dragon Support/Investigative/Killer (Unconvertable and Unique)
Passive >Trials and Practices< - Immune to all abilities from The Witch besides heal potion. This passive will be retained even if your class changes. You will only be present if The Witch is present in a match.
Day Ability >Faith Heal< - Choose a player. If the player is attempted to be the target of The Witch’s control ability tonight, it will fail. This is true if the player is either the controlled player of the target of the controlled player. 3 uses.
Day Ability >Focus for Evil< - You will see whispers to and from the The Witch that would otherwise be hidden today. You will not know which players are doing the whispering. 2 uses.
Night Ability >Remove Evil< - Choose a player. If they are visited by The Witch Doctor you will kill The Witch Doctor. Bypasses The Witch Doctor’s death immunity. 2 uses.
Night Ability >Heal< - Heal a player from attacks or nightshade/bleed. 1 day cooldown, Infinite uses.
Goal: Same as the rest of bd, I forgot exactly what that was.
Suggestions are very, very welcome as I started seeing less and less purpose for the witch doctor and ideas for them. If you have any ideas that could help this, go ahead and tell me.