Lock Smith (Support) - Faction - Neutral
Day Ability 1: Smithing
During the Day you Can Create Keys, (Max 1 Key every day) (Might change to 2)
Day Ability 2 (Optional):
TODO
Night Ability 1:
You Can Give the Key you made to a Player, Once they Have the Key They can use it to lock themselves inside, Anyone who visits them get a notification stating that the Player has locked themselves in, This Prevents all Abilities, (Healing,Converting etc.), The Key is then destroyed and the Lock smith needs to make a new key.
Night Ability 2 (Optional): Lockdown
The Locksmith uses all of his keys to lock him self in, Gaining same bonuses (Can only be used 2 times)
Passive: Skilled Smith
You’re Passive allows you to Craft some armor, This Armor is applied to you only once and will defend you from conversion, This Armor is applied to you at the start of the game.
Lore:
(?)
Comments:
Second Role, I hope it’s not OP, UP or plain useless.