[Class Suggestion] Merchant + Converted Merchant

Merchant:
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Class: Neutral Support

Passive 1: Armor: Has night immunity till N4

Day Ability 1: (A day cooldown, infinite)

Armor making: Makes armor

Day Ability 2 (Two-day cooldown, infinite):

Potion making: Makes a poison potion

Night Ability 1: (0 uses)

Selling Armor: Sells protection that grants that person night immunity for that night

Night Ability 2 (0 uses)

Selling Poison Potion: Gives another person an ability to kill one person

Convertable: Can be converted into Cult/Unseen

Goal: Is to survive till the end

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Unseen Merchant:
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Class: Unseen Support

Passive 1: Has a temporary night immunity till N4

Day Ability 1: (Two-day cooldown)

Heavy Armor Making: Makes Heavy Armor

Day Ability 2: (2 uses)

Theft: Takes away one of all day abilities of selected Player (Can’t do it to King)

Night Ability 1: (0 uses)

Unseen Armor: Gives an Unseen member Heavy armor that gives night immunity and stops occupation for one night

Goal: Defeat Blue Dragons and any Neutrals seek to do you harm

Lore:
This man has traveled far and wide. Meeting alchemist that gave his the recipe of the poison potion. He meets with blacksmiths that taught him how to make armor. He soon discovered a Kingdom for which he made his fortune. But word goes out that people are blackmailing others into a group. He doesn’t care who wins, all he wants is that money.

Neutral Support and Unseen Support would fit better than Social, as he has no social abilities whatsoever :stuck_out_tongue:

This doesn’t seem all too bad! Though it is very similar to another suggestion I’ve seen before o: But still good!