Merchant:
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Class: Neutral Support
Passive 1: Armor: Has night immunity till N4
Day Ability 1: (A day cooldown, infinite)
Armor making: Makes armor
Day Ability 2 (Two-day cooldown, infinite):
Potion making: Makes a poison potion
Night Ability 1: (0 uses)
Selling Armor: Sells protection that grants that person night immunity for that night
Night Ability 2 (0 uses)
Selling Poison Potion: Gives another person an ability to kill one person
Convertable: Can be converted into Cult/Unseen
Goal: Is to survive till the end
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Unseen Merchant:
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Class: Unseen Support
Passive 1: Has a temporary night immunity till N4
Day Ability 1: (Two-day cooldown)
Heavy Armor Making: Makes Heavy Armor
Day Ability 2: (2 uses)
Theft: Takes away one of all day abilities of selected Player (Can’t do it to King)
Night Ability 1: (0 uses)
Unseen Armor: Gives an Unseen member Heavy armor that gives night immunity and stops occupation for one night
Goal: Defeat Blue Dragons and any Neutrals seek to do you harm
Lore:
This man has traveled far and wide. Meeting alchemist that gave his the recipe of the poison potion. He meets with blacksmiths that taught him how to make armor. He soon discovered a Kingdom for which he made his fortune. But word goes out that people are blackmailing others into a group. He doesn’t care who wins, all he wants is that money.