[Class suggestion] Nonconvertible class's unseen class (POC)

(Prince)

Executive

Unseen Offensive

Abilities

Passive: Royal Blood: [Only usable upon the death of a king] As a Royal, you can put your name forward for nominations to become the next King.

Day: Lock up: Lock up a person in a cell for tonight (Looks like prince cell) but you can’t see what they say and you can’t talk (3 uses) (If fails, it will not take a use)

Day: Search!: Search a Player for their journal allowing you to read it. (2 uses)

Night: Interrogate: Visit the Cell at night and talk to the person in the cell as if you were the prince (You will appears as the prince) (Can’t be stopped via Occupy) (2 uses)

Night: Command: Command a Player to visit another player (Counts as occupation, so anyone immune to occupation will be immune to it). They will know if this happens (5 Uses)

(Alchemist)

Plague Doctor

Unseen Support

Passive: Safety of the Mask: With your mask you are immune to poison. You are also immune to your first attack.

Day: Fake Nightshade: Make a player think that they have been poisoned (2 uses)

Night: Sleeping Gas: Fill a player’s room with sleeping gas making them be occupied as well as another visitors. (3 uses)

Night: Potion of Strength: Give your assassin a potion of strength allowing him to bypass night immunity (2 uses)

(Reaper)

The Haunt

Unseen Offensive

Passive: It’s silent here: You can’t be whispered to.

Passive: A mere spirit: You can’t talk, vote, or become king while “dead”

Day: Stalk: Stalk a player for the day seeing what the whisper and who they use their abilities on (3 uses)

Day: Consume Soul: Consume a Soul to come back alive for a day negating all of your passives (Special)

Night: Cloak of Darkness: Cloak a player in darkness making them appears suspicious to investigators, OR cloak a unseen member in darkness to make them appear good to investigators. (3 uses)

Night: Dream Haunt: Haunt a player’s dream as another player, making them unable to visit the person who appeared in their dream until you use this ability on another player. (3 uses)

(Possessor)

Body Snatcher

Unseen Special

Passive: Blackened Shield: Immune to Death at Night

Night: Body Theft: Steal a Person’s body, killing them then placing you into their body with their unseen counterpart.

(Fool)

Lunatic

Unseen Wildcard

Passive: Curse of Insanity: One person who votes guilty when you are being executed (random) will be instantly converted.

Day: Surprise!: If a player uses a day ability they will stead use it on you. (3 Uses)

Day: Troll Box: Choose a target player and whisper a short phrase into the troll box. It will appear as if that player said it.
(2 uses)

Night: Dirty Work: Forage for the Assassin (3 uses)

(Scorned)

Forsaken

Unseen Social

Passive: Alone: Due to you being alone you lock your door at night (Immune to Visitors)

Day: Forged Vote: Make a player vote for another player, they are unable to revert this (3 uses)

Night: Blind Eyes: Make a player receive their information late from the night (Infinite Uses)

What exactly is this for? I get that it’s a proof of concept but what are you trying to prove?

Something absurd for a sfol game.

1 Like

Oh ok! Sounds good to me!

Opinions?

The haunt seems OP and the Executive seems too different from the Prince. I’m not sure what to do about the haunt but the Executive should get a jail but lose the Execute from Prince. The name should stay Prince in jail chat

1 Like

Too powerful in my opinion

Also you do realize that once the amount of souls that the haunt has wears out it dies?

timed abilities dont really work in sfol

also ingulf is one word

By the time he is converted he will probably have like 5. That would last the whole game plus the 2 from the reap ability. His abilitys also give the unseen a bs amount of voting power.

Also just making sure you realize that without Executes, jailing is a glorified roleblock

reap ability doesnt say it gives a soul

It has the exact same text as the normal reaper. And even if it doesn’t my point still stands

If it’s just for FoL don’t clutter actual ToL suggestions with it

So you’re saying nearly no role is immune to conversion for next SFoL?

That will be interesting.

  • Change Executive
  • Don’t Change Executive

0 voters

Haunt has 3 night abilities now and Executive was changed ;3

Opinions please ;3

1 more change to executive
make it so, if for whatever reason lock up fails, it doesnt take up a use, and interrogate is unaffected by occupations

Opinion on the Haunt?

[a] is the first target, the one who’s dream is being haunted, and [b] is the second target, the one who is appearing in [a]'s haunted dreams
instead of [a] being unable to visit [b] and [b] being unable to visit [a], i think that it should only be [a] is unable to visit [b], because it makes sense that [a] can visit [b], because they’re too scared, and I see no reason why [b] cant visit [a]

if you want to keep the effect, maybe change it to be “you haunt the dreams of [a] and [b], appearing as the other, making them unable to visit each other until you use this ability on another player”

^ opinions on haunt

otherwise, I still think the haunt is fine

That was kind-of the plan ;3