[Class Suggestion] Saboteur (Neutral Offensive)

Lore: The Saboteur is someone who takes pleasure in sabotaging people’s efforts.

Name - Saboteur
Faction - Neutral
Class - Offensive

Win Condition: Successfully sabotage five players’ actions.

Passive:
Sneaky: occupation and redirect immune; cannot be bypassed

Spite: death immune once

Night Abilities:

Sabotage (Night, Unlimited)
Target a player. If they are able to be Sabotaged and take any action, it is changed this night. You can only successfully Sabotage each player once. Once your win condition is met, this ability is disabled. Will not use up limited abilities’ uses. King, Neutral Killers, Mystics and Illusionists cannot be Sabotaged.
Feedback: “You sabotaged Target’s actions.”
"You could not sabotage Target’s actions. A Court Wizard cast magic barrier on Target, or Target
did not take an action, or Target is Sabotage immune.”

Conceal (Night, 2 uses)
Prevent visits to you.
Feedback: “You prevented visitors to you.”

Notes:
Here is how each class’ abilities will change if targeted for Sabotage. Their feedback also changes and you can see them in the quotes. And to make sure the players know they were sabotaged, the feedback will be in a different color than the usual color.
Alchemist

Summary

-Crimson Potion (changes from healing target to lethally poisoning target, instantly killing them)
“You poisoned Target.” or if they’re death immune: “Target was immune to your poison.”

-Emerald Potion (changes from lethally poisoning target to healing target)
“You healed Target.” or if they did not require healing: “Target did not require healing.”

Assassin

Summary

-Assassinate and 2-For-1 (changes from attacking target(s) to guarding them)
“You guarded Target last night.”

Butler and Servant

Summary

-Serve Wine (changes from occupying them to ensuring their actions succeed; overrides occupations, preventions, and redirects from other classes)
“You got Target sober, ensuring them from taking any action.”

-Concentrated Wine (changes from occupying visitors to ensuring their actions on you succeed; overrides occupation from other classes)
“You served water to everyone visiting you.”

Court Wizard

Summary

-Magic Barrier (changes from protecting players from negative effects to preventing positive effects such as healing and guarding and allowing everything else)
“You cast a magic portal on Target.”

-Tornado (changes from swapping two targets with each other to forcing them to target each other)
“You forced Target1 and Target2 to target each other.” or if one of them is redirect immune: “You could not force Target1 nor Target2 to target each other.”

Cult Leader

Summary

-Brainwash (changes from converting a target to cult to failing the convert)
“Your flimsy argument failed to convince Target to join the Cult.”

-Eradicate (changes from attacking targets to guarding them)
“You guarded Target.”

Drunk and Alcoholic

Summary

-Debauchery (changes the Drunk’s immunity to conversion and both Drunk’s and Alcoholic’s immunity to occupation to removing the Drunk’s immunity from conversion and removing the Drunk’s and Alcoholic’s immunity to attacks)
“You let Target target you.”

-Happy Hour (changes from removing immunities and occupying to granting night immunity from death, occupation, visit preventions, and redirects and ensures their actions succeed; overrides occupations, visit preventions, and redirects from other classes)
“You granted Target immunities for the night.”

Duchess

Summary

-Flirt (changes from knowing a class type to randomly guessing a class type)
“Target’s class type may be random Class Type.”

-Dark Wisp (changes from concealing Unseen to ensuring Sheriff checks are accurate)
“Your dark wisp is rebelling!”

Enforcer

Summary

-Protection (changes from guarding and preventing visitors to ensuring visits to the target succeed, including killing actions; overrides visit preventions and guards from other classes)
“You let people visit Target.”

-Frenzy (changes from ensuring the assassin kills someone to preventing the assassin from killing anyone)
“You prevented the Assassin from killing their target.”

Fool

Summary

-Hide (changes from granting death immunity and prevents visits to jumping in front of a target of an attack and taking the attack)
“You jumped in front of Target of attack taking the attack meant for them onto yourself.”

-Deceive (changes from making yourself appear as a unseen/cult member to making yourself appear as a Blue Dragon member)
“You proved your innocence.”

Herbalist

Summary

-Drug (changes from making a target believe they were attacked and healed to believing they were redirected to you)
“You made Target believe they were redirected to you last night.”

-Defile (changes from making a target appear as a certain Class to making it appear as a Class that’s already dead, randomly selected)
“Target will appear as a dead person’s class in the morning.”

Hunter

Summary

-Wolf Companion (changes from bleeding a target to guarding a target)
“You sent a wolf to guard Target.”

-Bear Companion (changes from killing visitors attacking you to killing visitors guarding or healing you and still removes the visitor’s night death immunity, and removes the hunter’s conversion and night death immunity)
“Your bear attacked players guarding or healing you last night.” and if no one guarded or healed the hunter: “Your bear did not detect any healers or guardians.”

Inquisitor

Summary

-Find Magic (changes from knowing if a person is a magic user or not to just guessing)
“Target may or may not be a magic user.”

-Ruthless Efficiency (changes from attacking a target to guarding a target)
“You guarded Target last night.”

Invoker

Summary

-Chains of Corax (changes from occupying a target to ensuring their actions succeed; overrides occupations, preventions, and redirects from other classes)
“You ensured Target could take action.”

-Strings of Mithras (changes from forcing a target to target a player to targeting you)
“You forced Target1 to target you.”

King

Summary

This is one of the Sabotage immune classes.

Knight

Summary

-Defend (changes from guarding a target to attacking them)
“You attacked Target” and if the target is death immune: “Target was immune to your attack.”

-Cold Steel (changes from attacking a target to guarding them)
“You guarded Target last night.”

Marshal

Summary

-Probe (changes from knowing a target’s class to randomly guessing a class and neutrality)
“Target’s class may be random Class or a neutral.”

Mastermind

Summary

-Convert (changes from attempting to convert a target to failing the convert)
“Your flimsy argument failed to convince Target to join the Unseen.”

-Foresight (changes from knowing a person’s converted class type to guessing their class type and convertability)
“Target’s converted class type may be random Class type or they cannot be converted.”

Mercenary

Summary

-Stand Guard (changes from preventing visits and granting night death immunity to your contract and yourself to ensuring visits to your contract go through and both you and your contract are not night death immune; overrides guards, and visit preventions from other classes)
“You opened wide the door to Target’s room.”

-Rebound (changes from preventing and attacking visiting players to your target to ensuring their visits succeed and guarding all visiting players; overrides guards, and visit preventions from other classes)
“You guarded someone while they visited Target.”

Mystic and Illusionist

Summary

These are two of the Sabotage immune classes.

Nightwatch

Summary

-Follow (changes from knowing for sure who your target visited and who visited your target to guessing who your target visited and who visited your target)
“Target may have visited random Player.” and “random Player may have visited Target.”

-Watch Carefully (changes from knowing a target’s class to guessing a random class)
“Target may be a/an/the random Class Name.”

Noble and Aristocrat and Apostle

Summary

-Maid Spy (changes from spying on a target to giving the target your logbook)
“You sent a maid to give your information to Target.”

-Snoop (changes from checking a target’s logbook to randomly selecting a target that is already dead and checking their logbook)
“You looked at the dead Target’s logbook.”

Observer

Summary

-Follow (changes from knowing who your target visited and who visited your target to guessing who your target visited and who visited your target, randomly selecting one person that your target could have visited and one person that could have visited your target)
“Target may have visited Random Player last night.” and “Random Player may have visited Target last night.”

-Peek (changes from knowing the target’s faction to guessing the target’s faction)
“Target may be a member of the Blue Dragon/Unseen/Cult.” or “Target may be neutral.”

Paladin

Summary

-Smite (changes from watching over a target to both you and your target converting to Cult if Cult has room; if not, read below to see what happens)
“You hoped the Cult would visit Target.” and if the Cult brainwashed one of you and has room for both of you and your target is convertable: “You and Target were initiated into the Cult.” or if the Cult does not have room for both of you or your target is convert immune: (if the Paladin was targeted or the targeted is convert immune) “You attacked Target because the Cult has no need for an additional member.” or (if the Target was targeted) “You took your own life in anguish for being unable to join the Cult.” (cannot be healed)

-Test Faith (changes from knowing if a target is a member of the cult or not to guessing if they are or not)
“Target may be a member of the Cult.” or “Target may not be suspicious.” (randomly selected)

Physician

Summary

-Heal (changes from healing to poisoning target)
“You poisoned Target last night.” or if the target is protected by a Court Wizard, is already poisoned or already dead: “You could not poison Target.”

-Self-Care (changes from healing yourself to poisoning yourself; this overrides the poison immunity of the Physician)
“You poisoned yourself last night.”

Poacher

Summary

-Spike Traps (changes from occupying a player and preventing visits to ensuring the player’s actions succeed and visits to the target succeed; overrides occupations, visit preventions, redirects, and guards from other classes)
“You opened the door to Target’s room.”

-Snare Trap (changes from occupying a player for two nights to making them occupy and visit prevention immune for two nights if they leave the room the night you set the trap)
“You propped open the door for Target.”

Prince

Summary

-Execute (changes from executing target to executing yourself; can be healed)
“You executed yourself.”

Princess

Summary

-Flirt (changes from giving two class types to giving the correct class type and one random incorrect class type that’s not normally paired with the correct flirt class type pairings. The results will be in either order: incorrect and correct, or correct and incorrect)
“Target may be a correct/random-incorrect Class type or a random-incorrect/correct Class type.”

-Will-o-wisp (changes from knowing if a target attacked anyone to knowing if the target guarded or healed anyone)
“Target guarded/healed someone last night.” or “Target did not heal or guard anyone last night.”

Psycho King

Summary

This is one of the Sabotage immune classes.

Possessor

Summary

This is one of the Sabotage immune classes.

Reaper

Summary

This is one of the Sabotage immune classes.

Ritualist

Summary

-Teleportation (changes from swapping two targets to causing them to target each other)
“You forced Target1 and Target2 to target each other.” or if one of the targets is redirect immune: “You could not force Target1 nor Target2 to target each other.”

-Brotherhood (changes from making a target appear not suspicious to pointing them out to a random player as a member of the cult)
“You revealed Target to be a member of the Cult.”

Sage

Summary

-Tornado (changes from swapping two targets with each other to forcing them to target each other)
“You forced Target1 and Target2 to target each other.” or if one of the targets is redirect immune: “You could not force Target1 nor Target2 to target each other.”

-Wall of Fire (changes from preventing everyone but the assassin to visit the target to preventing just the assassin from visiting the target)
“You cast an Assassin prevention wall around Target’s room.”

Scorned

Summary

-Frame (changes from making the target appear as a member of the unseen/cult to making them appear as a member of the Blue Dragon)
“You proved Target’s innocence.”

Seeker

Summary

-Gaze (changes from knowing a class type to randomly guessing a class type)
“Target’s class type may be random Class Type.”

-Identify (changes from knowing if a player is a member of the Blue Dragon/Cult/Neutral to guessing completely)
“Target may be a member of the Blue Dragon/Cult or is neutral.”

Sheriff

Summary

-Investigate (changes from knowing if a target is a member of the unseen or not to guessing if they are or not)
“Target may be a member of the Unseen.” or “Target may not be suspicious.” (randomly selected)

Sorcerer

Summary

This is one of the Sabotage immune classes.

1 Like

No

3 Likes

No

4 Likes

No.

4 Likes

Same reason drunk happy hour can’t target the king NEXT

1 Like

It’s his fucking job and he loses if he doesn’t do this

1 Like

Simply saying no or this won’t work is not constructive. Suggest ability changes.

I will I just getting rid of the bad ones so I can suggest new ones

All the classes need sabotaged abilities, except Mystic and Illusionist, but if you can suggest good sabotaged abilities for Illusionist I’ll remove Illusionist’s sabotage immunity.

You did what I wanted to happen with pants on fire awesome I actually like this one for amusement

I will it’s just I have to go through everything and list things that aren’t needed

Okay sabotage should not work on the following classes

King
Mastermind
Cult leader
Neutral killer

Anything else I am fine with

1 Like

Does the knight sucide from guarding someone then attacking someone who turns out to be BD?

How would you change the feedback to a failed sabotage then?

Just say it failed…

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TBH I like that it doesn’t use limited charges that’s one of the nicest things of this.

TBH I think this should be made to have the goal of winning with evils

1 Like

I hadn’t thought about that. Should only suicide if the BD was attacking the guarded target. But the question is, should the knight suicide from this?

I think this class should win with evils and have a one time night immunity maybe?

It has Hide to do that’s good

Very intresting concept

Does it HAVE to win with evils though? That goal is so overdone. I wanted a different, unique goal.