If we did change the wincon to winning with evils it should say they are a member of the unseen if they aren’t or they aren’t if they are
It doesn’t have to.
But it will suck to lose on N1.
I think it should win with NK???
Can’t spawn in a sorc game? That can help the NK out a little
Better idea
Let it have a one night immunity meaning the first time they are attacked they are immune
And win with anyone as long as they sabatoged
You mean like fool or scorned who died n1? Not really any different…
Conceal and one time immunity? Are you sure? And how many successful sabotages to win?
Yes but fool has counter play by hidding and they don’t have to do something every night to win.
A fool can hide and still win in the day time
This guy can hide and not win cause of not being able to sabotage
But the point is to know they’re sabotaged. If the feedback is in a different color, the sheriff will know they were sabotaged and know their results are the opposite.
A one time night immunity and one Hide should do the trick.
Make it 5 sabatogea and make it say your occupy immunity or redirection immunity can’t be bypassed or the butler party still occupy you.
Unless you change the order of actions like
Sabatoge>Occupy>ect
Fair enough
You still said no to a lot of the sabotaged abilities, so please suggest alternatives. LOL.
Oh
I forgot
Hold on
Dark wisp should instead of actually telling someone is unseen, because that is just a bad idea. Should make it so that any sheriffs checks will be 100% accurate this night
Forgot to mention this. The reason people don’t like inquistor is because it has one job and it doesn’t even do that job well. Find the sorc. Merc shouldn’t be affected for the same reason. It has one job protect its target.
So add those two to the Sabotage immune list?
Sorry if I seem rude I just Say what’s on my mind after the billions of court wizard reworks
Enforcer shouldnt attack the unseen member instead it show let all visits happen to the member and that any killing actions will succeed against the mem
Making 3 of the guaranteed spawns Sabotage immune: king, CL/MM, NK, and adding anymore classes to the Sabotage immune list will make five Sabotages seem like a tall order, especially considering most games end by n5 - n10. Either reduce the amount of successful Sabotages needed or don’t add merc and inquisitor to that list.
Especially in Cult games where each dead non-CL means the next Cult member becomes the CL and thus Sabotage immune.
I think we should make it 4.
Because it a class does something I should do it well. If it can’t win without doing that