Yea pretty happy
Yay! Thanks for your help!
Mystic is Sabotage immune for an obvious reason. But what about Illusionist? Do you have any advice on how to Sabotage Illusionist’s abilities?
If mystic is sabatage immune you basically can tell if they are converted
I guess it’s just easier to keep both as Sabotage immune then. Mind Warp seems hard to Sabotage and I don’t know the opposite of erasing a person’s chat history. LOL.
Honestly, the best thing in this class is that it would be fun expierence when you got… like 3-4 times and that’s it.
On the other side, we have a neutral with one of the easiest goal to complete, who is only frustrating people with their sabotage making their abillity useless. Also this guy is not unique… hell no, it’s just don’t gonna work.
Also making a role who is basically denial of purpose Social Deduction Games is completely out of place.
I’m not hearing any suggestions…
The best advice i can give ya is submit this class when the devs are actually looking for some wacky suggestions.
The main problem with this is , while it’s fun , this class would have to be restricted to a forum setting as coding it in-game would probably take a lotta work.
Fix that and it will make this class a whole lot better.
(Maybe redirects the action to themself?)
Drunk? Come on.
no i mean like
Say x targets y. Instead of x targeting y , x targets x, or themself. something like that.
I liked cuz you can exe urself as prince lul
Only if the Prince does his night action as explained above, or else the Sabotage will fail and the Saboteur will probably not try again and move on to another player.
Prince: I am prince
Sab: oh nice
3 days later
Fool:I am mastermind exe me
King and court: let prince exe may be a fool
Sab:nice
Prince:okay
Prince was found dead
That’d be the best honestly, but really if it’s 3 days later people should already be aware of a Saboteur since people will be getting the sabotaged abilities messages and making people aware of it, so I’m betting Prince wouldn’t exe until the Saboteur is safely dead.
So sabotage is basically like mindwarp for investigative and make other do opposite?
Heya! I noticed this! Seems interesting, will come again later to comment on everything!
I’m here! And ready to biggie this.
Imma check what I see.
PART A
Heal><Kill (Alchemist)
Guard (Assassin)
Go people. Come. (Butler/Servant)
Prevent Positive + Force 2 people to target each other (Court Wizard)
FILMSYARGUMENT+ Guard (Cult Leader)
Suicide move+Granting Immunities (Drunk)
Alchemist doesn’t care either way, Sabotaging an Alch usually helps the Alchemist, so eyy it’s all fine and dandy!
Assassin: Sabotage hurts him sooooo much, it will be fun to see an Assassin with this class lul.
Butler/Servant: Ensuring they do their action… Interesting Idea! Something like Frenzy I’m imagining?
Court Wizard: Good one. Preventing all Positives (Healing, Empowering, Guard) Is pretty good. People who try to heal them however, do they get a failed message? (“You could not heal [14] last night.” / “You could not guard [14] last night.”)
Tornado however is kinda good for the CW, as he can confirm himself with the ability and say “Hey I was sabotaged last night.” I like the CW one in general though.
Cult Leader: I LULLED SO HARD ITS TOO GOOD! Eradicate is too precious to be used as a guard however. I wouldn’t turn both attacks into a guard, would change only one (first target).
Drunk/Alcoholic: The first one makes perfect sense gamebalance wise. The second one about giving immunities? I have my doubts but I cannot put my finger on it. (It looks REALLY FUN)
Current Look: Really challenging class on current glance, to prolong the game to the point that you can win. Also, Where in the precedence list does Sabotage come in?
CURRENT LIST
Visit Prevention > Barrier > Redirection/Occupy > Healing > Misc Abilities > Investigations/Killing > Conversions
Also, it can be BD oriented at times, so outing yourself is not a bad idea. Be careful. I would add something more like Sabotage 5 players Successfully Survive to the end of the game.
Because by Night 5, you would have ideally gotten 3~4 Sabotages. Jail is a possibility after all. The Unseen or Cult may kill people off as well. If they kill too many people, you may lose as there are not many people left to sabotage. (I’ve seen some extreme cases, like a day 4 with 8 people remaining)
You forgot the part where sabotaged limited abilities won’t be used up
Hard question. But for Sabotage to successfully work, it has to be before visit prevention and yet I don’t have the Saboteur as visit prevention immune nor barrier immune. Sabotage could change abilities that prevent visits or barriers, so it has to be before visit prevention…
I guess they’d have to put in a check for the Saboteur to check to see if the Target could be visited by the Saboteur and have the Sabotage go through if the Saboteur can visit the Target. Then go through the current list after the ability is changed by Sabotage.