Antique Merchant (Neutral)
(Passive) Eldritch Wisdom:
You start with 0 souls. Acquire 6 souls to win. Souls will resurrect you upon death.
Changelog
Souls at start reduced from 2 to 0
(Day Ability) Announce auction:
Open the auction the next night. Players can join by clicking on an icon during the day. Everyone who enters the auction and you are role-blocked. Everyone in the auction can communicate with each other freely. Players bid with their souls, with higher bids resulting in the Antique Merchant gaining the soul in a shorter amount of time. If 2 players have the same bid, the auctioneer decides who gets the item. All bids, high and low, will be in effect regardless if the auction is won.
Old
(Day Ability) Announce auction:
Make yourself known and open the auction the next night. Everyone who enters the auction and you are role-blocked. Everyone in the auction can communicate with each other freely. Players bid with their souls, with higher bids resulting in the Antique Merchant gaining the soul in a shorter amount of time. If 2 players have the same bid, the auctioneer decides who gets the item. All bids, high and low, will be in effect regardless if the auction is won.
(Night Ability) Scour Relics
Kill a player, transforming his soul into a relic of your choice. If it encounters death immunity, the targeted player can choose to suicide the next day to add a relic to your collection.
Changelog
Scour Relics no longer always bypass death immunity or reveal you.
Relic info:
Masterminds and Cult Leaders can pass relics to any other player. Neutral Killing classes can use relics at the same time as their night ability.
If you kill someone with Scour Relics, you will not get their soul even if they bid in the auction for one of your items.
The Antique Merchant cannot use relics.
The Antique Merchant starts with 3 relics of her choice.
Changelog
The Antique Merchant starts with 3 relics of her choice.
(Relic) Magic Dust (min. bid - 2 full days)
Grants Magic Dust, a consumable that allows you to reveal the classes of 2 players.
(Relic) Corax’s Scythe (min. bid - 3 full days)
Grants Reap, a night ability that harvests the soul of a target. If you die with at least 1 soul, you will come back to life. Does not work if executed by the Prince.
(Relic) Puppet Strings (min. bid - 4 full days)
Grants Possess, a night ability that forces a player to attack another player. The second player will be disguised as a class of your choice.
(Relic) Pretender’s Blood (min. bid - 5 full days)
Grants Royal Blood to the player, and also allow him to poison the king once.
Win Condition:
Acquire 6 souls