Day Ability 1:
Bleed (Infinite) - Bleeds the target, if the target is not healed they will die within 2 nights.
Day Ability 2 (Optional):
Mark of the Vampyr (3 Charges) - Marks the target, allowing the Baron to attack them even if he would otherwise be unable to (guarded by a knight, mercenary, butler party, etc.)
Night Ability 1:
Feed (Infinite) - The Baron attacks a bleeding or marked target, killing them and healing himself from death or bleeding. The target must be bleeding or marked for Feed to be usable against them.
Night Ability 2 (Optional)
Exsanguinate (3 Charges) - If the target is bleeding they will die that night even if they are healed. The death note will register as whoever bled the target rather than from the Baron.
Lore:
Just on the edge of Adiart there was a Barony, minor and quiescent until a clash between members of the Blue Dragon, the Cult, and the Unseen occurred - resulting in the destruction of the barony. The Baron, distraught over the loss of his lands and people, made a pact with dark powers granting him great powers at the cost of his humanity.
Comments:
Oddly, I had a dream about this - not this exactly, it was more like a Noble being able to see whispers and such but having these bleed powers. The idea behind this killer is that he capitalizes on the bleeding abilities of the assassin, cult, and hunter for his kills - though is able to set up his own as well. I’m thinking of dropping the charges for Mark or Exsanguinate, but also think both work fairly well at 3 charges. If only because, say, a target is inoculated, the Baron needs a way to kill them beyond trials.
Also, like the trade-off that, while it’s powerful it’s also a fairly obvious class. If a character is bleeding and they suddenly die despite someone healing them… well, sure, early on there could be confusion (maybe it was a poss jump, maybe they got reaped, etc.). It also requires the Baron to play safely… sure, he might mark a Butler and bypass the Butler wining him… but he could also attack the Butler during a Party which reduces the number of possibilities further.
Edited to clarify the idea behind Feed: your target has to be bleeding or marked for you to be able to attack them, the healing from the attack is just a bonus.