The Berserker
Neutral Killer
Untamed (Passive) - The Berserker is immune to occupation, target changing, and death at night, including against the Hunter’s Bear Companion and the Knight’s Defend, or even the Enforcer’s Frenzy. If the Berserker is attacked or jailed, then they will automatically use Bloody Swings on their attackers or the Prince at the end of the night. If the Berserker is jailed, poisoned, bled, or attacked, they gain two charges of Rampage and empowers Bloody Swings for the next night.
Unchained (Passive) - If a player attempts and fails to occupy or redirect the Berserker, then he will gain a charge of Rampage.
Quarrelsome Banter (Day) - In the coming night, the Berserker will redirect any night actions used by the target onto himself. - 3 uses
Wild Leeches (Day) - If the Berserker is poisoned or bleeding then he can transfer the condition to another player during the day. - 3 uses
Bloody Swings (Night) - Kills a player. If Bloody Swings is empowered then it bypasses Night Immunity and healing. - Infinite uses
Rampage (Night) - Kills the target. If another player visited the target and the Berserker has more than one charge, then Rampage will chain to the next player until a player has not been visited or the Berserker runs out of Rampage charges. - 0 uses
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.
Theme: A neutral killer with the idea of becoming stronger as he is attacked/occupied.
Survivability: Wild Leeches allows him to pass on poisoning/bleeding on other players meanwhile Untamed is essentially impenetrable night immunity
Late-game: Essentially needs to be lynched to die and an end-game charged Rampage should essentially wipe out much of the court.
Posting my NKs by Firekitten’s requests.