The Berserker
Blue Dragon Killer
Passive (Stacking Fury) - When two Blue Dragon members die , you will gain a new ability.
Passive (Mad) - Immune to Occupation and Redirection.(Unlocked after 4 Blue Dragon members have died)Day Ability (Caught) - Occupy a player when The Night begins. They can be occupied up to 2 nights until you decide to kill them.(Infinite Uses - Unlocked after 2 Blue Dragon members have died.)
Day Ability (Spike Helmet) - Make a player start bleeding.(2 Uses - Unlocked after 2 Blue Dragon members have died.)Night Ability (Viking Raid) - Raid a player’s room. If they leave their room , they will be killed.(3 Uses - Unlocked after 4 Blue Dragon members have died)
Night Ability (Viking Call) - If you get attacked tonight , your attacker will die.(2 Uses - Unlocked after 6 Blue Dragon members have died.)
Goal: Defeat The Unseen/The Cult and any Neutrals that seek you harm.Converts into:
The Juggernaut
Unseen Offensive
Passive (Stacking Glory) - You will gain a new ability for every Unseen member alive & for every Unseen member that died so far.
Passive (Revenge) - Immune to Occupation and Redirection.(Unlocked if 2 Unseen members are alive. / Unlocked after 1 Unseen member has died)Day Ability (Spikes) - Trick a player into believing they were bled by The Berserker.(2 Uses - Unlocked if 2 Unseen members have died. / Unlocked after 3 Unseen members have died.)
Day Ability (Stuck) - Occupy a player for 3 nights. After the third night , they will die.(Infinite Uses - Unlocked if 3 Unseen members are alive. / Unlocked after 3 Unseen members have died.)Night Ability (Growing Power) - Make another player target you.(Infinite Uses - Unlocked if 2 Unseen members are alive. / Unlocked after 2 Unseen members have died.)
Night Ability (Last Man Standing) - Unleash your fury , killing anyone who visits you.(1 Use - Unlocked after The Mastermind has died.)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.
Just a stacking type of class. Feedback and Improvements are welcome.