Class suggestion (The chosen one)

Back story - the chosen one is a cult member that has been chosen to go on and complete the demons job. Gaining more power ever time he learns more knowledge

Name - chosen one(thinking of better name)
Faction - Neutral investigative

Passive 1 - hard worker - may use both day abilities during one day

Day Ability 1 - Demons eye - send the demon to go spy on your target, knowing who they visit tonight and the following night - starts at 0 uses but gains more with quick learner ability. Read below.

Day Ability 2 - Quick learner - pick on a character and try to guess their class

  • only one time per day - unlimited uses
  • when you guess a players class correctly then you gain a small buff(listed below)
  • cannot guess a dead players class or a player that has been on trial

Buffs rewarded:
Converted versons give the same;

  • Obs or Assassin - gain 4 uses of demon eyes
  • Butler or Drunk - occupy immune
  • Phys or Alch - Bled/poison immune
  • Inquis or Knight - death immune during the night once
  • NK - death immunity during the night
  • MM or CL - Learn who the Royals are
  • Princess or Noble - You will gain more demon eye uses.
  • Prince - Learn the identity of the harmful neuts (NK and neutral social)
  • Psychic or CW - can hear dead during the night.
  • Sheriff or Paladin - Learn who the Unseen/Cult are
  • Fool or Scorned - find out all neutrals except NK
  • Merc - Learn the classes of anyone contracted to a merc
  • Starting Seeker counts as princess, Starting invoker counts as Butler and starting ritualist as Phys
  • this suggestion was made by ** @NuclearBurrito**

Night ability 1 - lots and lots of makeup - flirt with a player of your choice and know One thing about them (healer/protector,killer,magic user,investigator, master at communication, disturber)

Healer/protector- alch,phys,knight,merc,CW
investigator - sheriff,princess,paladin,observor
Magic user - CW,psychic,sorcerer,inquisitor
Killer - any NK,prince,hunter,CL,Assassin,merc
Disturber - butler,drunk
Magic of communication - fool,psychic,scorn
Also all converted classes and cult classes are added also

Night ability 2 - entity’s vision - select 3 players and it will tell you how many of them players are evil. Example: “2 of the three players are evil” -if there is not enough players then this ability will be disabled -(3 uses)

Win condition - survive to see the BD fall

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I’d just make the wincon: Survive to see the BD fall. Cuz that what it really is.

Also the buff should be based on that person’s class rather than RNG.

Converted versons give the same:

Obs or Assassin - gain 4 uses of demon eyes
Butler or Drunk - occupy immune
Phys or Alch - Bled/poison immune
Inquis or Knight - death immune during the night once
NK - death immunity during the night
MM or CL - Learn who the Royals are
Princess or Noble - You will gain more demon eye uses.
Prince - Learn the identity of the harmful neuts (NK and neutral social)
Psychic or CW - can hear dead during the night.
Sheriff or Paladin - Learn who the Unseen/Cult are
Fool or Scorned - find out all neutrals except NK
Merc - Learn the classes of anyone contracted to a merc

Starting Seeker counts as princess, Starting invoker counts as Butler and starting ritualist as Phys

I actually like this idea a lot. I think I’m going to change this to your suggestion. What’d you think about the abilities and the class concept in general

Just remove as much RNG from the class as you can and you will be fine. Make entity’s vision a pariy cop check for example.

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Fixed it to your suggestion. My other question was how do you think this would fit into the game and is it balanced?

Overall it is very good. Although the second night Ability is still RNG.

Fixed

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