[Class suggestion] The Cleric (BD social) and The Minister (Unseen Social)

The Cleric
(Unique) Blue Dragon, Social

Passive Ability 1
You will be notified when the Cult/Unseen has successfully converted someone. (At the end of the night, if someone was converted you will get the following message “The Mastermind/Cult Leader converted someone to their faction!”)

Day Ability 1
Select a player. The next time the Mastermind or Cult Leader attempts to convert them, the conversion will fail (can target evil and convert immune players, but the ability will not have any effects.) 1 use.

Night ability 1
Select a Blue Dragon class from a list (similar to defile). You will send a message to every player that started with that class (they will not know your identity. If they were converted they will also get the message). Unlimited uses.

Night ability 2
Select a Blue Dragon class from a list (similar to defile). Every player that started with that class will be able to send you one message tonight (you will not know their identity. If they were converted they will also be able to send a message). Unlimited uses.

The Minister
(Unique) Unseen, Social

Day Ability 1
Select a player. Prevents anyone but the Mastermind from visiting them tonight. 2 uses.

Night ability 1
Select a Blue Dragon class from a list (similar to defile). You will send a message to every player that started with that class (they will not know your identity. If they were converted they will also get the message). Unlimited uses.

Night ability 2
Select a Blue Dragon class from a list (similar to defile). Every player that started with that class will be able to send you one message tonight (you will not know their identity). Unlimited uses.

First quick impression, the Clerics Passive is too powerful. One of the things the unseen/cult have going for them is the mystery of “is there is more out there”. If there is a class that can track every convert then there is no mystery anymore.

I’m not sure what sending a random message to all of x class would do aside from A: Reveal yourself and B: Tell them to do x to prove or be voted up…and most of the time they won’t be listened too.

Second power, no one would risk sending a random, could be converted, person a message. They’d have no idea if it was a Cleric or a Minister they were talking too, anonymous or not.

This is basically Psychic in my opinion, just without the undead talking. The Day Abilities of both are nice but the passive is to powerful and the Night Abilities too risky. The passive being changed to a day power with x uses might work, means the usual “N1 Convert Night, Night 2 Attack/Investigate” is a risk and might change that up a bit.