The Cleric
(Unique) Blue Dragon, SocialPassive Ability 1
You will be notified when the Cult/Unseen has successfully converted someone. (At the end of the night, if someone was converted you will get the following message “The Mastermind/Cult Leader converted someone to their faction!”)Day Ability 1
Select a player. The next time the Mastermind or Cult Leader attempts to convert them, the conversion will fail (can target evil and convert immune players, but the ability will not have any effects.) 1 use.Night ability 1
Select a Blue Dragon class from a list (similar to defile). You will send a message to every player that started with that class (they will not know your identity. If they were converted they will also get the message). Unlimited uses.Night ability 2
Select a Blue Dragon class from a list (similar to defile). Every player that started with that class will be able to send you one message tonight (you will not know their identity. If they were converted they will also be able to send a message). Unlimited uses.
The Minister
(Unique) Unseen, SocialDay Ability 1
Select a player. Prevents anyone but the Mastermind from visiting them tonight. 2 uses.Night ability 1
Select a Blue Dragon class from a list (similar to defile). You will send a message to every player that started with that class (they will not know your identity. If they were converted they will also get the message). Unlimited uses.Night ability 2
Select a Blue Dragon class from a list (similar to defile). Every player that started with that class will be able to send you one message tonight (you will not know their identity). Unlimited uses.