[Class Suggestion] The Crackpot (Neutral Support)

The Crackpot (Neutral Support)

Passives
[Overexposure]
After being exposed to her own concoctions for a long time, the crackpot becomes immune to
the after effects. (immune to bleeding, poison, redirection and occupation)

Day Ability
[Concussion Concoction]
The crackpot menacingly gives a concussion concoction to a target. If the target visits another person that night, the person visited will be occupied. (4 uses)

Night Ability
[Special Brew]
The target will be given a drink specially brewed by the crackpot. The drinks affect the individual differently based on the class type. (infinite uses) the crackpot won’t be noted of the effects.
*Special - Occupied. Bypasses occupy immunity.
*Invest - Heals.
*Killer - Prevents visitors from visiting.
*Offensive - Poison/bleed
*Social - Unable to chat the next day
*Support - Death Immunity
Cant visit the same target twice in a row.

[Gas fumes]
The crackpot starts concocting in her lab, which usually produces a huge amount of fumes. Luckily for her, the fumes strengthens her, giving her death immunity. Visitors on the other hand, will be unknowingly poison/bled and die the next day, if not healed. (3 uses)

Goals:
Survive until the end.

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What’s the goal?

Oh right. almost forgot about that. thanks.

I can’t really read this well but does it have anything to help it survive?

Way too BD-sided. All type abilities are really good for BD except not being able to speak and poison/bleeding offensives, but it also makes this class super confirmable, while having great positive effects for BD. Why should this class not out day 1 and stay BD-sided. It also can die n1 due to assassin or something, so it needs some form of night protection like every single other neutral.

2 Likes

Changed up the fumes abilty to make her death immune.

[Class Suggestion] The Crackpot (Neutral Support)

Passives-[Overexposure]
After being exposed to her own concoctions for a long time, the crackpot becomes immune to
the after effects. (immune to bleeding, poison, redirection and occupation)

Day Ability-[Concussion Concoction]
The crackpot menacingly gives a concussion concoction to a target. If the target visits another person that night, the person visited will be occupied. (4 uses) **the target player will be noted of the gift given by the unknown giver

Night Ability-[Special Brew]
The target will be given a drink specially brewed by the crackpot. The drinks affect the individual differently based on the class type. (infinite uses) the crackpot won’t be noted of the effects.
*Special - Occupied. Bypasses occupy immunity.
*Invest - Heals.
*Killer - Fails kill attempt. (Doesn’t include prince’s exe)
*Offensive - Poison/bleed
*Social - Unable to chat the next day
*Support - Death Immunity

Night Ability-[Gas fumes]-The crackpot starts concocting in her lab, which usually produces a huge amount of fumes. Luckily for her, the fumes strengthens her, giving her death immunity. Visitors on the other hand, will be unknowingly poison/bled and die the next day, if not healed. (3 uses)
Goal:Survive until the end.

Also so this looks nicer

Oh come on I just made the card

1 Like

Fixed

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thanks for the suggestions :smiley:

thanks for the feedback man. woohoo

1 Like