[Class Suggestion] The Craftsman/The Engineer , The Examiner/The Checker , The Traveler/The Merchant , The Bard/The Musician , The Magician/The Spellcaster

The Craftsman

Blue Dragon Support

Day Ability (Dismantle) - Dismantle your trap.(Infinite Uses - Only Usable when you have a trap placed.)

Night Ability (Wooden Trap) - Place a wooden trap at a player’s doorstep. It will be destroyed if that player is visited/attacked and It will kill their attacker.(Infinite Uses - Lasts for 3 Nights , including the night you’ve placed it. If a trap is Destroyed/Dismantled , you won’t be able to trap another player for a night.)
Night Ability (Spike Trap) - Place a spike trap at a player’s doorstep. It will be destroyed whenever another player visits your target and it will bleed them. If the target is attacked , the trap will kill their attacker.(2 Uses - Lasts forever. If a trap is destoyed by a non-attacking player , you will lose a charge.)
Goal: Defeat The Unseen/The Cult and any Neutrals that seek you harm.

Converts into:

The Engineer

Unseen Support

Day Ability (It’s A Trap!) - All abilities against you tonight will be prevented.(2 Uses - Can NOT Use This Twice In A Row)

Night Ability (Sticky Trap) - Place a sticky trap at a player’s doorstep. If that player uses a night ability on your Unseen Members tonight , they will be occupied.(Infinite Uses - The Trap Breaks If The Target Didn’t Use any Night Ability.)
Night Ability (Deadly Trap) - Place a deadly trap at a player’s doorstep. If that player is attacked , all non-attacking visiting players will die from an extremely lethal poison released by the trap.(1 Use)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.

The Examiner

Blue Dragon Investigative

Day Ability (Examine) - Check if a player has killed before.(2 Uses)

Night Ability (Check) - Check a player. You will know what type of ability they use tonight.(Infinite Uses - Special is seen as Investigative)
Night Ability (Fact Checking) - Determine if a player has been converted since you last used Check on them.(2 Uses)
Goal: Defeat The Unseen/The Cult and any Neutrals that seek you harm.

Converts into:

The Checker

Unseen Investigative

Day Ability (Framing In Daylight) - Frame a player , making them appear suspicious tonight.(2 Uses)

Night Ability (Check and Correct) - Learn the target ability type they used tonight and steal their results. They won’t receive their results and they will be prevented.(Infinite Uses)
Night Ability (Misinformation) - You will give the target results of your choice. They won’t receive what they would of gotten and instead you will have a list of things that you can give them.(Infinite Uses - Message examples:They are unseen! You healed X last night. X DNR.)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.

The Traveler

Blue Dragon Offensive

Passive (From Far Away) - Immune to Redirection and Occupation.

Day Ability (Switch Rooms) - Select a player. You will now be in that player’s room tonight(You won’t be able to hear any night chats.). You will be Immune to Death but if the target gets attacked , you will die as well.(3 Uses - Can NOT target King)

Night Ability (Curiosity) - Occupy a player. If you successfully occupy them , you will get their abilities’ feedback.(Infinite Uses - Can NOT Target The King)
Night Ability (Well Connected) - Target a player. Players visiting you will target the player you selected.(2 Uses - Can Target The King)
Goal: Defeat The Unseen/The Cult and any Neutrals that seek you harm.

Converts into:

The Merchant

Unseen Support

Passive (Farewell) - Immune to Occupation and Redirection.

Day Ability (In Stock!) - Your Assassin’s Day Abilities will be recharged.(1 Use)

Night Ability (Getting Along) - Watch over The Unseen and prevents visits.(Infinite Uses - Will learn who visited The Unseen)
Night Ability (Selling!) - Players visiting you will receive incorrect feedback from their abilities.(3 Uses)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.

The Bard

Blue Dragon Offensive

Passive (Friendly) - Immune to Redirection and Occupation.

Day Ability (Calming Song) - Sing a Calming Song at a player’s doorstep.(Infinite Uses - Calming Song makes their abilities receive correct feedback , ignoring Frame or Mind Warp. Once Selected , Your Night Abilities will become disabled for Tonight.)
Day Ability (Rapid Song) - Sing a Rapid Song at a player’s doorstep.(Infinite Uses - Rapid Song makes them Immune to Death tonight. Once Selected , Your Night Abilities will become disabled for Tonight. Not usable on the same player twice per game.)

Night Ability (Annoying Song) - Sing an Annoying Song at a player’s doorstep.(Infinite Uses - Annoying Song makes them target themselves BUT does NOT bypass Redirection Immunity. It will not tell you if it succeeded or not.)
Night Ability (Regenerating Song) - Sing a Regenerating Song at a player’s doorstep.(Infinite Uses - Regenerating Song purges them of any negative effects - Poison , Reap etc.)
Goal: Defeat The Unseen/The Cult and any Neutrals that seek you harm.

Converts into:

The Musician

Unseen Social

Passive (Guitar Chords) - Immune to Redirection and Occupation.

Day Ability (Manipulating Song) - Sing a Manipulating Song at a player’s doorstep tonight.(3 Uses - Manipulating Song makes their target unable to vote the next day.)

Day Ability (Magic Song) - Sing a Magic Song at a player’s doorstep.(Infinite Uses - Magic Song makes their target appear suspicious tonight. You will receive any Investigative feedback if any Investigative classes check them.)
Day Ability (Treachery Song) - Sing a Treachery Song at an Unseen member’s doorstep.(2 Uses - Treachery Song makes an Unseen Member appear not suspicious tonight.)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.

The Magician

Blue Dragon Investigative

Day Ability (Dragon Pet) - All abilities against you will be prevented tonight.(2 Uses)

Night Ability (Truth Seeker) - Select up to 3 players. You will be notified if they use a night ability tonight.(Infinite Uses)
Night Ability (Deadly Dust) - Select a player. If that player leaves their room tonight , they will be bled and you will be notified.(2 Uses)
Goal: Defeat The Unseen/The Cult and any Neutrals that seek you harm.

Converts into:

The Spellcaster

Unseen Support

Night Ability (Magic Barrier) - Prevents visits against an Unseen member tonight.(2 Uses)
Night Ability (The Magic Book) - Empower all Unseen members tonight.(1 Use - The Mastermind will have all their abilities recharged and will not have a cooldown for their next convert , The Assassin will have their abilties recharged and their “Assassinate” will bypass healing and The Spellcaster(you) will get he effects from “Dragon Pet”)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.

It’s time to stop

4 Likes

NO U >.>
Ok I won’t

I like these class ideas in all honesty. Sure it has a couple of weird abilities (like the magician being an investigative capable of bleeding someone) for certain types of classes. But in all honesty, not a whole lot if issues. But I’m no class expert regarding reviews with this stuff and I can’t rant about a lot of stuff without losing myself in the middle of it, but I still like it.

Also regarding The Traveler, doesn’t the Night Ability Curiosity seem a little off? Like sure you can occupy someone, but if you get the feedback it will just say they got prevented, so it’s not very helpful? Unless I’ve read it wrong and it has what they would originally do or I’m not understanding it right. But if the 1st thing I said is true then this makes them a powerful investigative, since they can see if someone wanted to attack, convert, investigate, heal, etc.

Just my opinion anyway, I still like the classes.

1 Like

Hello! Curiosity is a tiny Gossip of The Noble but you occupy them!

1 Like