The Craftsman
Blue Dragon Support
Day Ability (Dismantle) - Dismantle your trap.(Infinite Uses - Only Usable when you have a trap placed.)
Night Ability (Wooden Trap) - Place a wooden trap at a player’s doorstep. It will be destroyed if that player is visited/attacked and It will kill their attacker.(Infinite Uses - Lasts for 3 Nights , including the night you’ve placed it. If a trap is Destroyed/Dismantled , you won’t be able to trap another player for a night.)
Night Ability (Spike Trap) - Place a spike trap at a player’s doorstep. It will be destroyed whenever another player visits your target and it will bleed them. If the target is attacked , the trap will kill their attacker.(2 Uses - Lasts forever. If a trap is destoyed by a non-attacking player , you will lose a charge.)
Goal: Defeat The Unseen/The Cult and any Neutrals that seek you harm.Converts into:
The Engineer
Unseen Support
Day Ability (It’s A Trap!) - All abilities against you tonight will be prevented.(2 Uses - Can NOT Use This Twice In A Row)
Night Ability (Sticky Trap) - Place a sticky trap at a player’s doorstep. If that player uses a night ability on your Unseen Members tonight , they will be occupied.(Infinite Uses - The Trap Breaks If The Target Didn’t Use any Night Ability.)
Night Ability (Deadly Trap) - Place a deadly trap at a player’s doorstep. If that player is attacked , all non-attacking visiting players will die from an extremely lethal poison released by the trap.(1 Use)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.
The Examiner
Blue Dragon Investigative
Day Ability (Examine) - Check if a player has killed before.(2 Uses)
Night Ability (Check) - Check a player. You will know what type of ability they use tonight.(Infinite Uses - Special is seen as Investigative)
Night Ability (Fact Checking) - Determine if a player has been converted since you last used Check on them.(2 Uses)
Goal: Defeat The Unseen/The Cult and any Neutrals that seek you harm.Converts into:
The Checker
Unseen Investigative
Day Ability (Framing In Daylight) - Frame a player , making them appear suspicious tonight.(2 Uses)
Night Ability (Check and Correct) - Learn the target ability type they used tonight and steal their results. They won’t receive their results and they will be prevented.(Infinite Uses)
Night Ability (Misinformation) - You will give the target results of your choice. They won’t receive what they would of gotten and instead you will have a list of things that you can give them.(Infinite Uses - Message examples:They are unseen! You healed X last night. X DNR.)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.
The Traveler
Blue Dragon Offensive
Passive (From Far Away) - Immune to Redirection and Occupation.
Day Ability (Switch Rooms) - Select a player. You will now be in that player’s room tonight(You won’t be able to hear any night chats.). You will be Immune to Death but if the target gets attacked , you will die as well.(3 Uses - Can NOT target King)
Night Ability (Curiosity) - Occupy a player. If you successfully occupy them , you will get their abilities’ feedback.(Infinite Uses - Can NOT Target The King)
Night Ability (Well Connected) - Target a player. Players visiting you will target the player you selected.(2 Uses - Can Target The King)
Goal: Defeat The Unseen/The Cult and any Neutrals that seek you harm.Converts into:
The Merchant
Unseen Support
Passive (Farewell) - Immune to Occupation and Redirection.
Day Ability (In Stock!) - Your Assassin’s Day Abilities will be recharged.(1 Use)
Night Ability (Getting Along) - Watch over The Unseen and prevents visits.(Infinite Uses - Will learn who visited The Unseen)
Night Ability (Selling!) - Players visiting you will receive incorrect feedback from their abilities.(3 Uses)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.
The Bard
Blue Dragon Offensive
Passive (Friendly) - Immune to Redirection and Occupation.
Day Ability (Calming Song) - Sing a Calming Song at a player’s doorstep.(Infinite Uses - Calming Song makes their abilities receive correct feedback , ignoring Frame or Mind Warp. Once Selected , Your Night Abilities will become disabled for Tonight.)
Day Ability (Rapid Song) - Sing a Rapid Song at a player’s doorstep.(Infinite Uses - Rapid Song makes them Immune to Death tonight. Once Selected , Your Night Abilities will become disabled for Tonight. Not usable on the same player twice per game.)Night Ability (Annoying Song) - Sing an Annoying Song at a player’s doorstep.(Infinite Uses - Annoying Song makes them target themselves BUT does NOT bypass Redirection Immunity. It will not tell you if it succeeded or not.)
Night Ability (Regenerating Song) - Sing a Regenerating Song at a player’s doorstep.(Infinite Uses - Regenerating Song purges them of any negative effects - Poison , Reap etc.)
Goal: Defeat The Unseen/The Cult and any Neutrals that seek you harm.Converts into:
The Musician
Unseen Social
Passive (Guitar Chords) - Immune to Redirection and Occupation.
Day Ability (Manipulating Song) - Sing a Manipulating Song at a player’s doorstep tonight.(3 Uses - Manipulating Song makes their target unable to vote the next day.)
Day Ability (Magic Song) - Sing a Magic Song at a player’s doorstep.(Infinite Uses - Magic Song makes their target appear suspicious tonight. You will receive any Investigative feedback if any Investigative classes check them.)
Day Ability (Treachery Song) - Sing a Treachery Song at an Unseen member’s doorstep.(2 Uses - Treachery Song makes an Unseen Member appear not suspicious tonight.)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.
The Magician
Blue Dragon Investigative
Day Ability (Dragon Pet) - All abilities against you will be prevented tonight.(2 Uses)
Night Ability (Truth Seeker) - Select up to 3 players. You will be notified if they use a night ability tonight.(Infinite Uses)
Night Ability (Deadly Dust) - Select a player. If that player leaves their room tonight , they will be bled and you will be notified.(2 Uses)
Goal: Defeat The Unseen/The Cult and any Neutrals that seek you harm.Converts into:
The Spellcaster
Unseen Support
Night Ability (Magic Barrier) - Prevents visits against an Unseen member tonight.(2 Uses)
Night Ability (The Magic Book) - Empower all Unseen members tonight.(1 Use - The Mastermind will have all their abilities recharged and will not have a cooldown for their next convert , The Assassin will have their abilties recharged and their “Assassinate” will bypass healing and The Spellcaster(you) will get he effects from “Dragon Pet”)
Goal: Defeat The Blue Dragon and any Neutrals that seek you harm.