[Class Suggestion] The Cupid / Fallen Angel

The Cupid
Blue Dragon Offensive

Life Arrow (Day) - Target a player, If the player dies, you die instead. (Infinite Use)

Dating Night (Day) - All cuffed players visit their opposite targets. (3 uses)

Lover’sCuffings A (Night) - Cuff two players, unable to cuff if one of them is occupy immune. Both are unable to visit the opposite target, resulting in prevented and know who visited the opposite target. (Infinite Use)

Lover’s Cuffings B (Night) - Cuff two players, unable to cuff if one of them is occupy immune. Both are unable to visit the opposite target, resulting in prevented and know who visited the opposite target. (Infinite Use)

Example: The Cupid uses Lover’s Cuffings A at #3 and #5. #3 tried to visit #5, get the result of prevented and The Cupid knows the #3 tried to visit #5.

Fallen Angel
Unseen Offensive

Death Arrow (Day) - Target a player, If you die, the player dies instead. [1-time effect only] (Infinite Use)

Scary Night (Day) - All cuffed players visit their opposite targets. (3 uses)

Devil’s Cuffings A (Night) - Cuff both players. Both are unable to visit the opposite target, resulting in prevented and know who visited the opposite target. (Infinite Use)

Devil’s Cuffings B (Night) - Cuff both players. Both are unable to visit the opposite target, resulting in prevented and know who visited the opposite target. (Infinite Use)

Example: The Cupid uses Devil’s Cuffings A at #3 and #5. #3 tried to visit #5, get the result of prevented and The Cupid knows the #3 tried to visit #5.

Note: when converted the Lover’s Cuffings are kept and change to Devil’s Cuffings.

2 Likes

*prevented

Overall I like this. Just think this one Passive is a bit too good. Other than that good job

Question: What will happen if Both Lover’s Cuffings have a similar player target and use Dating Night?

Answer: That player tries to visit Lover’s Cuffings A target but a force to visit Lover’s Cuffings B target then. For example Lover’s Cuffings A cuff #4 and #6 and Lover’s Cuffings B cuff #6 and #7. When Dating Night is used, #4 and #7 are a force to visit #6 and #6 are a force to #4 then force to #7 and visit #7. This also applies to Scary Night and Devil’s Cuffings.

I am thinking should I add the minor passive and nerf the charge of Dating Night and Scary Night to 2 and 1 respectively:

The Cupid
Blue Dragon Offensive
Love Matters (Passive) - when Dating Night is used, the cuff players cannot be debauchery.

Fallen Angel
Unseen Offensive
Devils Calling (Passive) - when Scary Night is used, the cuff players cannot be debauchery or occupied.

alternatively you could have it resolve with a bus crash system. So 4 vists 6, 7 visits 6 and 6 visits his original target with no effect

1 Like