The Cupid
Blue Dragon OffensiveLife Arrow (Day) - Target a player, If the player dies, you die instead. (Infinite Use)
Dating Night (Day) - All cuffed players visit their opposite targets. (3 uses)
Lover’sCuffings A (Night) - Cuff two players, unable to cuff if one of them is occupy immune. Both are unable to visit the opposite target, resulting in prevented and know who visited the opposite target. (Infinite Use)
Lover’s Cuffings B (Night) - Cuff two players, unable to cuff if one of them is occupy immune. Both are unable to visit the opposite target, resulting in prevented and know who visited the opposite target. (Infinite Use)
Example: The Cupid uses Lover’s Cuffings A at #3 and #5. #3 tried to visit #5, get the result of prevented and The Cupid knows the #3 tried to visit #5.
Fallen Angel
Unseen OffensiveDeath Arrow (Day) - Target a player, If you die, the player dies instead. [1-time effect only] (Infinite Use)
Scary Night (Day) - All cuffed players visit their opposite targets. (3 uses)
Devil’s Cuffings A (Night) - Cuff both players. Both are unable to visit the opposite target, resulting in prevented and know who visited the opposite target. (Infinite Use)
Devil’s Cuffings B (Night) - Cuff both players. Both are unable to visit the opposite target, resulting in prevented and know who visited the opposite target. (Infinite Use)
Example: The Cupid uses Devil’s Cuffings A at #3 and #5. #3 tried to visit #5, get the result of prevented and The Cupid knows the #3 tried to visit #5.
Note: when converted the Lover’s Cuffings are kept and change to Devil’s Cuffings.