The Cursed [Neutral Offensive] [Unique]
Immune to conversion.
Objective: Curse all living players.
Passive: Never Die
Your curse gives you night death immunity.
Passive: Dread
Every three nights (so 3, 6, 9 etc) your curse will become unbearable, occupying you. Dread occupation can’t be seen by the Observer.
Day Ability: Transfer Curse [2 uses]
Transfer a curse you’ve placed on a dead player to a living player.
Night Ability 1: Curse [Infinite Uses]
The targeted player will be cursed (a status, not the class), occupying them on Dread nights. They will not be notified that they have been cursed at any point. Occupy immune classes will not be occupied, only being notified that someone tried to occupy them on Dread nights, but still count as cursed for the purposes of your objective.
Night Ability 2: Dread Transfer [2 uses, can only be used on Dread nights]
Occupy a target player by transferring your dread to them.