The Deputy
Blue Dragon Investigative
Second In Line (Passive) - If a Sheriff/Paladin dies, you will become that class.
Leader Search (Night) - You find out if the target player is a Leader. The Sheriff, The Paladin, The Prince, The Mastermind†, and The Cult Leader are all Leaders. - Infinite uses
Leader Identity (Night) - If the target player is a Leader, you will determine their class. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Apprentice or The Seeker
† The Mastermind will not appear as a Leader for the first three nights.
The Apprentice
Unseen Investigative
Second In Line (Passive) - If a Sheriff dies, you will become The Marshal.
Leader Identity (Night) - If the target player is a Leader, you will determine their class. - Infinite uses
Probe (Night) - Determine a player’s class if they are part of the Blue Dragon. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
I’ve taken a swing at the second-in-line type class, giving them abilities that are weaker than the Sheriff/Paladin’s ones in some ways, but stronger in others. The only thing I’m not too sure on is their convert, The Apprentice. Making them a weaker Marshal fits the theme, but I’m not sure if that’s penalizing the Unseen for converting the Deputy by chance or not. Should they perhaps just convert directly into The Marshal? Feel free to share your thoughts below.