Diplomat Bluedragon social
Day Ability 1: Non-aggression pact
Ability details: 3 uses; Target is forced to rescind current accusation of treason, and cannot accuse anyone of treason the rest of the day. In return, you may not vote execute on this player today if they are put on trial.
Night Ability 2: Negotiate
Ability details: Do not select target; speak with a random player as though you were psychic and linked minds, except it is anonymous; you are informed what class they are, however.
Goal: Wins with the blue dragon
The Ambassador Converted from diplomat; social
Private line (passive) Players will not be informed when unseen members are whispering to you; they will still be informed if you whisper to other unseen members, however.
Non-aggression pact (day, 3 uses) exactly the same as the diplomat’s ability Non-aggression pact
Intervene (day, 3 uses) For the target to rescind any accusations they currently have made, and they will be unable to accuse anyone else of treason the rest of the day.
Goal: Wins with unseen
Credits: Used Plex’s format for class suggestions.
Tips for diplomat:
-Use Non-aggression pact to prove you are diplomat; this only works if you are being accused of something other than being a member of the unseen, as ambassador has the same ability.
-Disclose your name when using negotiate always if the target is a blue dragon that is immune to convert; you can still disclose if they are a convertible blue dragon, however, especially in cult games, they can be converted and have you killed.
Tips for Ambassador:
-You can’t relay messages between the other unseen members, because players are only not informed of whispers when it is from an unseen member to you.
-Use intervene sparingly, as it confirms that a diplomat has been converted to the unseen.
-Unseen players can still have the ambassador reply to yes/no questions; they can say "were you occupied last night? if yes, say (code word); if no, say (code word).