Two new class ideas:
The Firebrand
Blue Dragon Killer
Cuts and Scars (Passive) - You are immune to bleeding.
Fire Thrower (Day) - Set a player on fire, they will die at the end of tonight, they will be informed they are now bleeding. - 1 use.
Deathmark (Night) - Deathmark a player. - 2 uses.
Final Burn Out (Night) - Kill all deathmarked players bypassing night immunity. - 1 use.
Your objective is to defeat the Unseen or Cult and any Neutrals that seek to do you harm.
The Firebreather
Unseen Support
Cuts and Scars (Passive) - You are immune to bleeding.
Arsonist Flames (Passive) - Once you become the Assassin, you will gain one extra use of Rupture.
Feet of Fire (Day) - If target player attempts to use an action today, they will be prevented from doing so. - 2 uses.
Marksman (Night) - Deathmark a player, if the Assassin attacks them it will bypass night immunity. - 2 uses.
Flame Gas (Night) - Prevent all investigative abilities to all Unseen players tonight. - 1 use.
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.