Day Ability 1:
Invite by Card
You will send a Invite card to a person of your choosing.
Day Ability 2:
Jinx Card
Cause a player to have a chance to Jinx themselves on the ability they use next.(there day ability if they have one if not then there night ability will be jinxed)
Night Ability 1:
Roll thy Dice
Roll a magical dice for a chance of use of the other Neutral’s night abilities(except killing)
Night Ability 2:
King of Cards
When you use your cards on a person they will be temporary paralyzed for the night(wont be able to use any night abilities)
Objective: Be on a side of a winning team/ Help “scaled number based on how many players say 12 out if 20 etc” achieve there goal if your help towards someone help there team or individual to achieve there goal then you complete this objective.
Strategy: Best to work with other’s to help carry out other peoples plans, how ever other neutral’s probably wont help.
Be careful with whom you send Invites to as you could get in hot water easily.
Lore:
A skilled life long gambler that has gambled with his life at risk to do what he wishes, he is The Gambler!