[Class Suggestion] The Ghost(My Version)

The Ghost :shield:

Neutral Special

Passive (Afterlife) - Immune to Occupation and Redirection. Immune to Death at Night.
Passive (Afterlife) - Can’t talk during they day & can’t vote.Can’t write in LOGS. If The Ghost is killed , it will affect the killer(& his faction).

Day Ability (Dead Connection) - Open a portal connecting the dead world with the living world. You will be able to talk for the rest of the day.(2 Uses - This doesn’t affect dead players , only YOU can talk BUT you still can’t vote.)
Day Ability (Contact From The Grave) - Talk to a player tonight privately. If the living player dies , you will get their class , with some additional effects improving their class. (Infinite Uses - Must contact a player until D3.)

Night Ability (Deadly Enemy) - Make a player(besides the one that you are talking to) target another player.(3 Uses - Bypasses Redirection Immunity)
Night Ability (Scare) - Prevent all visits against your contacted player. (Infinite Uses)
Night Ability (Remember) - Remember a dead contacted player’s class.

Punishments for your killers & their factions
Killers: Butler[Nightshade Wine] , Hunter[Wolf Companion] , Prince[Execute] , Assassin[Assassinate] , Reaper[Reap] , King[Order Execution]

Punishments: Butler - Will no longer be able to use “Concentrated Wine” and may get incorrect feedback from their abilities , Hunter - Will lose 1 charge of Every Ability , Prince - Can no longer Execute , Assassin - Will not be able to kill for 2 nights and will not be able to use "2-1" , Reaper - Will not be able to Use “Icy Touch” & "Gather Darkness" , King - Will not be able to Use “Order Execution” & loses a charge of "Guards!"

When The Ghost is executed in The Court: There will be only 1 Trial per day for the rest of the game.

Effects gained upon getting a contacted player’s that just died class :
Butler - (Expert in Winery) Every other Night your abilities will bypass Occupation Immunity & you will get an extra charge of “Concentrated Wine”.
Court Wizard - (Self-Helper) You will get an extra charge of “Clear Mind” and “Tornado”. “Clear Mind” can be used on yourself.
Drunk - (Realization) If you debauch a player into you , you will get Night Immunity(If you get attacker). “Happy Hour” now tells you if you have got rid of Occupy Immunities.
Hunter - (Deadly Nature) “Wolf Companion” now instantly kills targets.
Knight - (Second Chance) You will live after killing one member of Blue Dragon BUT if you kill another one , you will take your own life as well.
Mystic - (The Thinker) “Private Matter” & “Telepathy” gain one extra charge. “Conduit” will lose a charge but you can allow 3 players to talk at night. You will be able to hear them and talk to them.
Noble - (Loyalty) All Abilities receive one more charge.
Observer - (Closer Look)“Window Peek” now tells you the player’s exact class.
Paladin - (Help From Above) Your Abilities’ Results can’t be tempered with. (Frame , Brotherhood etc)
Physician - (A Secret Investigator) Successfully healing a player identifies their killer.
Prince - (Hold on!) Targets can be jailed one more night.(4 Nights)
Princess - (Inspection) Will-of-Wisp now tells you who the target attacked.
Sheriff - (Master) Your findings will be announced to the court daily.

Alcoholic - (Surprise) Your Debauchery’s second target will be occupied.
Assassin - (Experienced Killer) Your Poison can’t be healed. Your “2-1” Ability will fail if either target is healed,Immune or you are prevented from visiting them. You will keep your “2-1” Ability and it will be used when 2 kills have been secured.
Aristocrat - (Royalty) You can no longer be Occupied.
Duchess - (Treachery) Your investigative target will show up as Unseen to the Sheriff & Observer.
Enforcer - (Hired) If you prevent an attacker from visiting your Unseen Members , you will kill them.(Bypassess Night Immunity , Can’t Protect from King’s “Order Execute” or Prince’s “Execute”)
Herbalist - (The Court “Healer”) The First player that you defile will have their logs deleted.
Illusionist - (3rd Dimension) Your “Mind Warp” ability can no longer be protected from The Court Wizard.
Marshal - (Secret Finder) You can temper with your target’s logs. When they die , they will show your fake logs instead of theirs.
Mastermind - (Old Detective) Your first convert can not be protected by The Court Wizard.
Nightwatch - (Little Angel) You will see who visits The Unseen.
Poacher - (Toxic Traps) Your Snare Traps can kill the player if they left their room.(Doesn’t Bypass Night Immunity)
Sage - (Trickery) Your Tornadoes swap the Investigative results of players.
Servant - (Poison Wine) When you use “Concentrated Wine” , you will kill all visiting players.

Apostle - (Spy with My Little Eye) Whispers can be read by all Cult Members when using Cult Spy.
Cult Leader - (Devoted) You are Immune To Occupation & Redirection.
Invoker - (Monstrous Person) You will make a player looks as Cult to the Paladin & Observer.
Ritualist - (True Cultist) If The Cult Leader targets only 1 player with “Eradicate” , you will guarantee that kill.
Seeker - (Demonic Eyes) You gain an extra charge for all your abilities.

Alchemist - (Experienced Chemist) Your “Emerald Potion” ability will cause Bleeding to the Target if the Target is Immune To Death.
Fool - (Mercy) All abilities against you will be “Prevented”.
Inquisitor - (Clarity) You are forever Immune at Night.
Mercenary - (Second Guard) You will be Immune at Night while Protecting the King.
Possessor - (Invisible Master) Your visits will be hidden.
Reaper - (Lord of Death) Tempers with a reaped player’s class.
Scorned - (The Truth) Your target’s abilities will receive incorrect feedback.
Sellsword - (Staring Eyes) When you use “Intimidate” , you will be Immune at Night.
Sorcerer - (Spell Caster) Your “Circle of Death” will have different effects on the target person , depending on their class. ( Offensive classes will get “Occupied” , Killer classes will target the king , Support classes will target themselves and Investigative classes will receive incorrect feedback.)

Mechanics

If you “contact” a player N1 and that player gets Executed during the day , you will get their class at the beginning of the night.

If you “contact” a player N1 and that player gets killed at night , you get their role the next day.

Do I win if I don’t remember any classes? Yes , as long as one of your contacts is alive.

The Ghost can NOT see Dead Chat.

Goal : Contacted player wins/survives or remember a role and fulfill it’s win condition.
Goal(The “Ghost” Fool) : Get yourself publicly executed.

thats 3 night abilities

Maybe try combining Contact From The Grave and Dead Connection, then either make Remember or Scare a day ability.

Though I have to say, I like this

Let me run through the punishments:

Butler- idk how you’d die from butler, unless your a ghostly king. but other then that, seems good.

Hunter- Seems Good

Knight- This seems more of a blessing than a curse, as with the normal ability, you attack then suicide. this is just an old Cold Steel (Unless you mean suicide and attack the BD in the same night, which I don’t know how its worse)

Prince - kinda like executing bd, ok

Assassin- Woah, no 2 night attacks and no 2-1? maybe just no attack for a night and no usage of 2-1. (if you attack ghost as assassin, will you be able to use 2-1 after the time limit?)

Reaper - feelsbadman. Maybe just lose a soul or 2 over ghost reap, but that feels harsh for a neutral killer, who really has no guaranteed allies.

Executed in court- Interesting. I like this. also is a counter to mass claiming

maybe some changes will be nice, but other then that, this idea is actually cool.

just reminds me of the machosist

Also First!!
(sorry, just had to)

Well you are either an ally or you are an enemy of The Ghost. Anything else? Also the 3rd Night Ability is a button like “Suicide”

yeah

how would you die of butler nightshade poison? it only affects king…

unless your a spooky king

You become a neutral king but you can’t talk.

ohhhhh ok

But if you are neutral king then you are not ghost and thus don’t have the ghost passives.

Alchemist turned neutral king also retains poison/bleed immunity by the way, so it is not a hard rule that a class transfer negates old passives.

I mean…
Do you keep royal blood as king :wink:

Bleed immunity specifically transfers. Same with occupy immunity but that doesn’t matter here.

Death immunity and misc passives don’t transfer

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Since you can’t vote , you can’t become king I guess!

Becoming king does not require you to vote

You can’t vote = You can’t step up. Problem solved!

No. Because that’s not true

Shhhhhhh. Let’s leave it at that.

Besides. How would you safely remove a ghost king if the passive transferred?

You cant.

Yea that’s a problem

I mean we will never know since king can’t step up so…

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Maid check him?

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