The Grey Seer
NOT unique
Neutral class
Special
Conversion Immune
Win condition: Survive
Impairing condition: You effectively stand in the way of victory for the Unseen/Cult and the Neutral Killer.
Passive
Loved among men: If the seer is executed during the day the King will die of grief the next night. If executed in jail the Prince dies of grief the same night. You are occupy immune.
Fragile constitution: Poison and Bleeding kill you in 1 night.
Day abilities:
First among equals: Decide who the next King will be from those that stepped forward, you cannot vote for yourself. (1x Use)
Blessing: Choose a player, he becomes night immune for the next night. In doing so you also become night immune. (3x Use) (No feedback during the day on anyone but yourself when used) (Can be used day 1)
Night abilities:
Seer’s Eye: Be notified who visited you at night (Infinite uses)
Destiny: Cleanse yourself of all poison and bleeding and convert yourself to the Evil faction. (1x use) (You dont meet with the evil faction at night, they dont know you are converted to their side.)
The Darkened Seer
NOT unique
Evil class - Both Unseen and Cult version (You dont meet with Evil at night, you dont count to their cap)
Special
Win condition: Survive
impairing condition: You DONT stand in the way of victory for the NK or the Cult/Unseen or the Neutral killer. You effectively stand in the way of victory for the Blue Dragon faction
Passive:
Unrelenting: You are immune to poison and bleeding and are occupy immune.
Despised among men: When the Darkened seer gets executed during the day the council can trial and execute someone else too. When the Prince executes him at night he wont expend a charge.
Day abilities:
First among equals: Decide who the next King will be from those that stepped forward, you cannot vote for yourself. (1x Use) (Doesnt refresh the charges when converted)
Seer’s Link: Choose a player, you will psychic link with them tonight. (1x Use). (The player will see the player as a neutral colored Seer that speaks).
Night abilities
Unholy Fog: Force a player to lose himself in the fog, he is prevented from visiting anyone. You cannot be visited by anyone this night. (2x Use) (Not the same as occupying. Abilities that dont visit still work).
Mezmorize: Choose a player, the player you target gets incorrect feedback from their abilities. This player cannot visit you this night. (infinite uses). (Can target the king)
Strategy:
Its hard to confirm yourself as a Grey Seer making you a potential claim for other neutrals. Aside from that the Blue Dragon loves you in your original ‘‘stance’’. You can provide them with night immunity and yourself at the same time. Plus they get punished heavily for killing you. Aside from that the NK and Unseen/Cult must kill you to win. However if you are outted the Unseen/Cult can ‘‘Persuade’’ you to their side. Since Bleeding and Poison kill you very easily you have to make a choice those nights. Do I trust a healer will cure me or do I side with evil to survive?
The moment you switch the whole dynamic changes. You no longer stand in the way of victory for an NK or the Unseen/Cult meaning you can win with either (your win condition remains ‘’‘survive’’). But the Blue Dragon now have reason to hunt you. They even get benefits from removing you from the field during the day by allowing another trial after or not expending the Prince’s ability if he executes you. Now you must use your day abilities differently, maybe put an evil king on the throne or link with someone you know is NK or Evil.
The new problem it creates:
A neutral class that can switch sides to further his chances of victory increases the tension. Its quite an advanced class to play since he loses his ability to become night immune when he converts himself. Tactical play and deduction are quite important. Remember that even when turned he can still choose to side with the NK and remove the Unseen/Cult.
Side note: If two Seers use their First Among Equals ability on different people nobody becomes king and a new election follows the next day (Same as a normal Draw)