** The Hag - Neutral Killer**
Passive 1: Driven
Immune to death at night
Passive 2: Remedy Studies
Immune to Nightshade and bleeding.
Day Ability 1: Toxification
Bleed (Cult) / Poison (Unseen) a player. (4 uses)
Day Ability 2: Madness Potion
[1-Day Cooldown] Make a player believe to Bleed (Cult) / Poison (Unseen). When someone heals the player, it kills them instead. (Infinite use)
Night Ability 1: Drug
Causes a player to believe they were attacked and healed. (3 uses)
Night Ability 2: Charmed
Causes a player visited you to have incorrect results. (4 uses)
Win Condition: Must kill all members of the main factions in order to win.