The Ifrit
Neutral Killer
Djinn Form (Passive) - Grants the Ifrit immunity to occupation, redirection, bleeding, poison, and death at night.
Burning Transformation (Day) - Upon killing a target, the Ifrit will cause them to flip a class of the Ifrit’s choice. If the Ifrit successfully kills a player this night, they will be able to see their true class. - 3 uses
Heat Wave (Day) - Occupies all targets who try to visit the Ifrit the coming night. Bypasses immunity to occupation. - 3 uses
Incinerate (Night) - Kills a player by burning them alive. Players that have been incinerated will have their logs erased. Only the Ifrit will see the player’s original logs. - Infinite uses
Fires of Jahannam (Night) - Prevents all visits to the target player and attacks them, erasing their logs if they die. - 3 uses
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.
Theme: A neutral killer with a focus on causing preventions and misdirection via defiles.
Survivability: Natural immunity via Djinn Form and can pretty much avoid Knights, Observers, and Physicians via Fires of Jahannam.
Late-game: Has no trouble killing priority BD targets with Fires of Jahannam and can semi-reliably fake Butler via Heat Wave and the preventions caused by Fires of Jahannam.
Posting my NKs by Firekitten’s requests.