The Merchant
Neutral Support
Passive (Gold Coins!) - Atleast 1 player with this passive will spawn in every game. This introduces a new mechanic in the game.
Passive (In Stock!) - The Starting Price of your Assisstance for a Price is 3 Gold Coins. You will lose 1 Gold Coin every time you get attacked. You start with 3 Gold Coins.Day Ability (Up The Price!) - Up the Price of your Night Abilities by 1 Gold Coin.(Infinite Uses - [1 Day Cooldown])
Day Ability (Lower The Price) - Lower the Price of your Night Abilities by 1 Gold Coin.(Infinite Uses - [1 Day Cooldown])Night Ability (Assisstance for a Price) - Attempt to sell a player a buff depending on their class. They can accept it or refuse it. If they don’t have enough Gold Coins , they will not be notified of your attempt. (Infinite Uses - Can NOT Target the same player twice.)
Night Ability (Recharged!) - If your target uses a limited ability tonight , they will not lose a charge of their ability.(3 Uses - Price for a successful recharge : 2 Gold Coins)
Goal : Have 14 Gold Coins by the end of the game.Converts into:
The Traveler
Unseen Support
Passive (Gold Coins!) - Atleast 1 player with this passive will spawn in every game. This introduces a new mechanic in the game
Passive (The Adiart’s Treasure) - Every Night , every Unseen member will gain an additional Gold Coin. (They Will gain it even if they were Prevented from visiting their targets). You will lose 1 Gold Coin every time you get attacked. You start with 2 Gold Coins and you will keep all the Gold Coins you had.Day Ability (Next Generation) - Empower an Unseen member’s abilities. (1 Use - This Effects last for 3 nights)
Night Ability (Ready For Battle!) - The Assassin can NOT be Occupied/Redirected tonight.(2 Uses)
Night Ability (Revenge) - Kill a player who accused a member of The Unseen of treason during the day.(1 Use - You will become Immune to Occupation/Redirection)
Goal: The Unseen’s Goal.Converts into:
The Teacher
Cult Support
Passive (Gold Coins!) - Atleast 1 player with this passive will spawn in every game. This introduces a new mechanic in the game.
Passive (Paid Workforce) - When you visit a Cult member , you gain 1 extra Gold Coin. You will lose 1 Gold Coin every time you get attacked. You start with 1 Gold Coin and you will keep all the Gold Coins you had,Day Ability (Worshipper) - If The Cult Leader uses Sacrifice , they will be Immune To Death the next 2 nights.(1 Use)
Night Ability (Train) - Make a Cult member Immune to Occupation tonight.(2 Uses)
Night Ability (Bribe) - Bribe a player to get their vote.(0 Uses - You will gain a charge of this for every Gold Coin you have)
Goal: The Cult’s Goal.
Gold Coins
Every time a player uses an ability on a player successfully , they get 1 Gold Coin.
If the player is prevented from visiting their target , they get 0 Gold Coins.
The Merchant will become Conversion Immune upon achieving his goal.
Buffs
If 2 Merchants buff the same target , it will have no effect , HOWEVER if a Traveler and a Merchant buff the same person (an Unseen member) , it will have adittional effects on that player.
If a player spent 5+ Gold Coins on a buff , they will get an additional effect. This applies to The Unseen too.
The Butler - (Quality Wine) Serve Wine will bypass Occupation Immunity every other night. | 5+ Gold Coins spent - (Wine Reserve) You will gain 2 extra charges of Concentrated Wine.
The Court Wizard - (Spellcaster) If you use Clear Mind on someone , they will get your Empower’s effects too. | 5+ Gold Coins spent - (Trickster) You can use Clear Mind on yourself and you will gain 2 extra charges of Clear Mind.
The Drunk - (Liquor) If you use Happy Hour on someone , they will get redirected to you the next night. You will be Night Immune to any attacks you redirect. (Does NOT Bypass Redirection Immunity) | 5+ Gold Coins spent - (Aftermath) If you use Happy Hour on someone , they will get occupied the next night too. You will gain an extra charge of Happy Hour.(Bypasses Occupation Immunity)
The Hunter - (Nature’s Shield) If you die , your attacker will die too. | 5+ Gold Coins spent - (Companions) - You will gain an extra charge of Wolf Companion and Bear Companion. Every time you use an ability , you will become Immune to Conversion. Your Wolf Companion now instantly kills the target. You will commit suicide if they are an ally.
The Knight - (Quality Armor) You will become Immune to Death once. | 5+ Gold Coins spent - (Armory) - You will not die if you kill someone when using Defend.
The Mystic - (Visions) When using Conduit , you will learn if the players you contacted are in the same faction. | 5+ Gold Coins spent - (Mental Connection) You can now talk when you use Conduit. You will gain an extra charge of Conduit.
The Noble - (Truthful) Your vote can not be tempered with. You will gain an extra charge of all your Day Abilities. | 5+ Gold Coins spent - (An Eye for An Eye) If you get executed , the first player that accused you of treason will commit suicide.
The Observer - (Orders from The Adiart) Mindwarp won’t have any effect on you. | 5+ Gold Coins spent - (Examination) If you use Window Peek on someone , you will get their class.
The Paladin - (The Prophecy) You will become Immune to Occupation/Redirection. | 5+ Gold Coins spent - (Cleanse the Heretics) - If you find a member of The Cult , you will kill them.
The Physician - (Magic Herbs) If you successfully heal someone , they will become Immune to Nightshade/Bleeding. | 5+ Gold Coins spent - (Analyze) Your Exhume day ability will become your passive. If you successfully heal someone , the identity of their killer will be revealed to you.
The Prince - (Inspector) If you execute a member of The Blue Dragon , you will not lose a charge of your Execute.(Applies once.) | 5+ Gold Coins spent - (Confession - Night Ability) Reveal the faction of your prisoner. (2 Uses)
The Princess - (Innocence) When you use Will-o-Wisp , you will select another person to show them who visited you. | 5+ Gold Coins spent - (Expert) You will get the exact class type of your target.
The Sheriff - (Promoted) You will become Immune to Death once. If you are attacked , the killer will commit suicide. (Does NOT Bypass Night Immunity/Healing) | 5+ Gold Coins spent - (Alarmed) You will gain 1 extra charge of Surveillance. If you find an Unseen member using Surveillance , you will see who they visited last night.
The Alcoholic - (Excuse) You will appear not suspicious to any Investigatives classes you redirect to yourself. | 5+ Gold Coins spent - (Annoyed) You will become immune to any attacks you redirect. | 2 Buffs - (Returning Favor) When you use Happy Hour , any abilities against The Assassin will be prevented. | 2 Buffs & 5+ Gold Coins spent - (Killer Instincts) Debauchery now bypasses Redirection Immunity.
The Aristocrat - (Political Failure) After using Political Pressure , you will appear not suspicious to any Investigatives classes. | 5+ Gold Coins spent - (Triple Vote) The King’s vote when someone is on trial will be identical to yours if you use Noble Twin. | 2 Buffs - (King’s Will) If the current King dies , you will instantly become the next King.(Elections will still be held but the votes won’t matter) | 2 Buffs & 5+ Gold Coins spent - (Evil Senses) Gain an extra chargeof Decide Fate when you become king.
The Assassin - (Fatality) You will become Immune to Redirection. | 5+ Gold Coins spent - (Quality Nightshade) The next 2 uses of Nightshade can NOT be healed. | 2 Buffs - (Hidden) You will become Immune to Death once. | 2 Buffs & 5+ Gold Coins spent (Trained Killer) You will gain 2 extra uses of Nighshade. Your Silence ability will pevent a player from voting. |
Special Buffs: Nightshade - The Target will get occupied tonight.
Silence - The Target will be unable to speak and vote for the whole day.
Assassinate - Every 3 nights , this bypassess Night Immunity/Healing.
2-For-1 - Same as Assassinate.The Duchess - (Pressure) You will become Immune to Occupation. | 5+ Gold Coins spent - (Impersonation) You can perform all your night abilities every night. | 2 Buffs - (In The Shadows) You will appear as not Ocuppy Immune. | 2 Buffs & 5+ Gold Coins - (Improvements) You can now target a player with your Dark Wisp to see who visited them. |
The Enforcer - (Armored) You will become Immune to Death when using Protection. | 5+ Gold Coins spent - (Watchful) When using Protection , you will see who visited your target. | 2 Buffs - (Orders) If you use Frenzy , you will visit your target instead of The Assassin. | 2 Buffs & 5+ Gold Coins spent - (Peacemaker) You will become Immune To Occupation/Redirection.
The Herbalist - (Herbs) You will become Immune to Death when using Defile. Your attacker will not know you are immune. | 5+ Gold Coins spent - (Arsenal) You will gain 2 extra uses of Drug and 1 extra use of Defile. | 2 Buffs - (Scared) If you drug a player , they will be occupied the next night. | 2 Buffs & 5+ Gold Coins spent - (Hallucinations) If you drug a player , they will receive incorrect feedback from their abilities the next night.
The Illusionist - (Vanish) You will gain an extra charge of Mental Blur. | 5+ Gold Coins spent - (Mental Link) You will gain an extra charge of your day abilities. | 2 Buffs - (Third Eye) If you use Mindwarp on someone , that person will be framed. | 2 Buffs & 5+ Gold Coins spent - (Tranquility) - When you use Mindwarp on a player , you will gain their abilities’ feedback.
The Marshal - (Test) You will become Immune to Occupation/Redirection. | 5+ Gold Coins spent - (Influence - New Day Ability | 2 Uses) You will see if your target visits The Unseen tonight. | 2 Buffs - (Suspicions - New Day Ability | 2 Uses) Frame a player to make them appear suspicious to Investigative classes. | 2 Buffs & 5+ Gold Coins spent - (Curiosity) You will gain 1 extra use of Snoop.
The Mastermind - (Command) You will gain an extra use of Foresight. | 5+ Gold Coins spent - (Mailman) Your abilities will no longer count as visiting. | 2 Buffs - (Delivery) If you convert someone , they will appear as not suspicious the next night. | 2 Buffs & 5+ Gold Coins spent - (Timed Actions - New Day Ability | 1 Use) The Unseen can not be occupied tonight.
Special Buffs : Dirty Work - You will keep all your passives.
Convert - The Unseen’s member limit increases to 4.
Foresight - You will learn the class type of your target instead.The Nightwatch - (Watchdog) You will gain an adittional use of Watch Carefully. | 5+ Gold Coins spent - (Eyes Everywhere) You will see who visited The Unseen.| 2 Buffs - (Intimdation) If a player visits you tonight , they will be occupied. | 2 Buffs & 5+ Gold Coins spent - (Eavesdrop - New Day Ability | 2 Uses) Listen to The Prince tonight.
The Poacher - (Snared) You will learn the class of the person you use Snare Traps on. | 5+ Gold Coins spent - (Innocent) - If you do not perform any night ability , you will appear not suspicious to Investigative classes. | 2 Buffs - (Retribution) You will keep gain the passive Retribution. | 2 Buffs & 5+ Gold Coins spent - (Craftsman) You will gain an extra use of all your Night Abilities.
The Sage - (Invisible) When you first use Tornado , you will appear not suspicious. | 5+ Gold Coins spent - (Limitations) Tornado is reduced to 3 Uses. If you use Tornado on an Unseen member , they will appear not suspicious. | 2 Buffs - (Magician) You will gain an extra charge of Wall of Fire. | 2 Buffs & 5+ Gold Coins spent - (Fire Phoenix) When you use Wall of Fire , you will become Immune to Redirection.
The Servant - (Quality Wine) Serve Wine will bypass Occupation Immunity every other night. | 5+ Gold Coins spent - (Wine Reserve) You will gain 2 extra charges of Concentrated Wine. | 2 Buffs - (Aftermath) If you successfully occupy a player , they will be occupied the next night too. | 2 Buffs & 5+ Gold Coins spent - (Poison Wine) Poison The King’s wine. If they are Good , you will gain an extra charge of Concentrated Wine.
The Apostle - (Respected) You will gain an extra charge of all your abilities. | 5+ Gold Coins spent - (Hidden Whispers) The Cult’s whispers will be hidden from The Court.
The Cult Leader - (Devoted) You will become Immune to Death once. | 5+ Gold Coins spent - (Last Stand) If you are the last member of The Cult alive , you can no longer be occupied.
The Invoker - (Puppeteer) Chains of Corax now bypasses Redirection Immunity | 5+ Gold Coins spent - (Threaten) Bewilder now has 3 charges.
The Ritualist - (Tricked) You will become Redirection/Occupy Immune when you use Teleportation. | 5+ Gold Coins spent - (Cultist) Brotherhood now makes the target Occupy Immune.
The Seeker - (Share) The Cult will always see your abilities’ feedback. | 5+ Gold Coins spent - (Truth Seeker) Gain an extra charge of all your aabilities.
The Teacher - (Patience) You will become Immune to Occupation/Redirection. | 5+ Gold Coins spent - (Thief) You will gain 2 Gold Coins every night.
Note
The Buffs will only make Neutral classes become Occupy Immune.